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  #11  
Old 02-08-2011, 02:45 PM
maultar maultar is offline
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Clerics could become rich real quick.
  #12  
Old 02-08-2011, 02:47 PM
Bushido Bushido is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
I really really hope the keys start out soulbound, otherwise this is going to be an absolute shit show for months.
i believe rogean stated somewhere a while ago they will be starting out soulbound. i could be wrong though.
  #13  
Old 02-08-2011, 02:51 PM
guineapig guineapig is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Right, and the only reason it was revamped is due to unforeseen corpse decays that the GMs were obligated to resolve.
Yeah but think about the balancing issues involved with allowing those zones to be farmed 24/7 willy nilly for those extra months before the extra raid targets are added?

I agree that it was dumb that this happened on live but it also limited the farming of those zones because the risk was far greater.

We already know that everything in Kunark is going to be accomplished like 10 times faster than it was on live because there are no secrets left and there's nothing to figure out. Do we really need to make the game even easier?
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  #14  
Old 02-08-2011, 03:14 PM
Bagzan Bagzan is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Right, and the only reason it was revamped is due to unforeseen corpse decays that the GMs were obligated to resolve.
If they couldn't manage to do an extra howling stones key or 2 in the 7 days it takes a corpse to rot the corpses probably deserved to rot to be quiet honest.
  #15  
Old 02-08-2011, 03:31 PM
azeth azeth is offline
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Quote:
Originally Posted by Bagzan [You must be logged in to view images. Log in or Register.]
If they couldn't manage to do an extra howling stones key or 2 in the 7 days it takes a corpse to rot the corpses probably deserved to rot to be quiet honest.
you're right, thats completely feasible to do with 500-700 people racing for the exact same key pieces.

edit: also, quite.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 02-08-2011 at 03:35 PM..
  #16  
Old 02-08-2011, 03:43 PM
DevGrousis DevGrousis is offline
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both of you have your points. it goes to classic vs wannabe classic..

easy button would be to soulbind the keys right off the bat. from a GM's perspective there are a lot of things already NOT classic about our server, so might as well make their lives easier by not having to hear about all the corpses that rot. or what if the key quest breaks somewhere ? poof poof corpse rots if they cant get to it within a few hours.

just sayin.

i think i'm with guineapig on this one, though, and at least for a little while, lets give it some type of edge [You must be logged in to view images. Log in or Register.]
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  #17  
Old 02-08-2011, 03:44 PM
guineapig guineapig is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
you're right, thats completely feasible to do with 500-700 people racing for the exact same key pieces.

edit: also, quite.
But then that goes back to the original thought that you go in there properly prepared with a solid crew as opposed to 24/7 solo framing. And if 500-700 people are farming keys chances are you will be seeing clerics, paladins and necros in the zone. If they are not a member of your guild then I guess people will just have to start playing nice.

It's really not much different then getting killed in Sky right now other then people get keyed 1 at a time as opposed to 24 at a time.

I stand by my original thought that things should not be made easier for the sake of the power gamers.
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  #18  
Old 02-08-2011, 03:45 PM
azeth azeth is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
things should be fixed for the sake of avoiding petitions
fixed
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Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #19  
Old 02-08-2011, 03:52 PM
guineapig guineapig is offline
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In that case the ability to maintain aggro on mobs while invulnerable should be removed early as well... for balancing reasons of course.

Here's the thing, I know you are saying "for the sake of the GMs" but I think what you really mean is "for my sake".
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Last edited by guineapig; 02-08-2011 at 03:54 PM..
  #20  
Old 02-08-2011, 03:53 PM
azeth azeth is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
In that case the ability to maintain aggro on mobs while invulnerable should be removed early as well... for balancing reasons of course.
Prove that isn't classic, k thx.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
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