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  #81  
Old 01-31-2016, 04:21 PM
Rust1d? Rust1d? is offline
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Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
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Total Posts: 80
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Rust1d? 20

lookin real good with 20 posts on an 80 post thread
Yep looking real good. Anyway I have better things to do beside troll you faggots today. Have fun jerking each other off. [You must be logged in to view images. Log in or Register.]
  #82  
Old 01-31-2016, 04:49 PM
iruinedyourday iruinedyourday is offline
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Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
Yep looking real good. Anyway I have better things to do beside troll you faggots today. Have fun jerking each other off. [You must be logged in to view images. Log in or Register.]
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  #83  
Old 01-31-2016, 06:34 PM
Bardalicious Bardalicious is offline
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Another image and devnoob server?

...what could possibly go wrong?? [You must be logged in to view images. Log in or Register.]

I sincerely hope it doesn't end like the last 20 versions they've tried. Could be fun. Or, at least it might not be as bad as red99.
  #84  
Old 01-31-2016, 06:35 PM
Xaanka Xaanka is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
Who Posted?
Total Posts: 80
User Name Posts
Rust1d? 20

lookin real good with 20 posts on an 80 post thread
[You must be logged in to view images. Log in or Register.]
  #85  
Old 02-01-2016, 02:52 PM
miraclegrow2 miraclegrow2 is offline
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kings and bandits peaked at 12 population last time

i dont expect much this time
  #86  
Old 02-01-2016, 06:46 PM
Smedy Smedy is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
Seasons
Season 1: March 18th 2016 (Friday) - October 18th 2016 (Tuesday)
Season 2: October 21st 2016 (Friday) - April 21st 2017 (Friday)

Specifications:
- 2 box limit
- players start in their home town (by race).
- Player forced to pick team at lvl 5 (or cannot move further)
- 2 teams (no home city, established later when players take one over)
- No kunark/velious, lvl 50 max. Old world only and expand off it.
- able to loot cash, pvp coin/points
- pve/pvp respawn with corpse wearables + items. Corpse will remain for rezzing.

- Only erudin, felwithe, freeport are takeable (maybe allow qeynos later). Cities start neutral (all players can go to the city despite team, once taken they can be controlled).

- Reset Nexus as starting point upon PVP death (PVE death remains in normal world)
* A location is needed of neutral ground where the player cannot be attacked and thus the 'spawn camping' is not possible.

- Nexus becomes neutral world hub again (enable teleport points back to the world).
* No limits on time staying in Nexus, we want players to remain online. Encourage incentives to get them out of neutral ground (Bazaar, Nexus, Shadowhaven are the only neutral zones)
* Available teleports to main continents (south ro, tox, commonlands, gfaydark, butcherblock, north karana)
* Upon drop down from nexus divine aura (still under consideration, but likely).
* Players will also be able to return to bind from nexus (assuming no lockout applies at the time). Plus returning to their home cities/camps.

- Provide soulstone item nexus amulet to player (30sec cast time)

- Bazaar becomes PVP point/traidng hub again
* Return PVP point traders to bazaar. Neutral ground is necessary for turn-in. Some 'bonus' pvp item vendors may not apply depending on devnoob's decisions.

- Replenishing returns objective (done):
* longer presence of players in a zone causes mobs in following respawns to have higher chance of drops/cash/etc.
* higher chance of rarer mobs to spawn.
* slightly increased respawn times.

Custom Zones (done)
- Return bothunder in lavastorm with its custom content.
- Return miragulschamber in everfrost with its custom content.
- Return westwastelands in oasis with its custom content.
- return rujb (Pinnacle Cave) in nexus with its custom content.

Season Details
- 6 month season (open->close)
- Main world is reset as if it was a new world
- Tracking of leadership board over seasons.
- Titles or some other perk for top 3 players of leaderboard each season?

Additional ideas (not yet completed, under consideration):

- optional patcher offered to setup custom server files and revert to defaults
- Introduce other possible bonuses in city types plus those starred above, such as:
* Reduced Re-use cooldowns on teleport hubs?
* Reduced respawn time on guards in cities/camps?
* etc
dayum this sounds exciting i'll prob be there
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  #87  
Old 02-01-2016, 11:54 PM
FaithlessKR FaithlessKR is offline
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Quote:
Originally Posted by miraclegrow2 [You must be logged in to view images. Log in or Register.]
kings and bandits peaked at 12 population last time

i dont expect much this time
mad/bad clueless scrub making up stories again I see [You must be logged in to view images. Log in or Register.]
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  #88  
Old 02-01-2016, 11:56 PM
heartbrand heartbrand is offline
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I tried the last LoZ and it was somehow even more blue than red99 at the time.
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  #89  
Old 02-01-2016, 11:57 PM
FaithlessKR FaithlessKR is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I tried the last LoZ and it was somehow even more blue than red99 at the time.
Lol liar, you weren't there :P. If you're talking about the forest loop box that was like 4 or 5 iterations ago.
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  #90  
Old 02-02-2016, 12:01 AM
heartbrand heartbrand is offline
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Not that one, I'm not sure which iteration it was, I think it was the one with a level cap of 10 levels per week or something with jboots back on Drelzna.
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