SORRY ANDIS
this is ur thread and ur chickenbone but a fierce neckbeard debate cannot be resisted
Quote:
Originally Posted by Kergan
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If you have a situation where the very best items are droppable, but slightly worse items are non drop, you'll literally never see people wear the best items in the game. How is that a good situation?
I've played extensively on an item loot server, and I can say without a doubt is that every problem this server has would be amplified if you flipped the item loot switch on. People would avoid PVP more, plug more and gather into bigger zergs to protect themselves.
That being said, and this will sound a bit odd, I am very much in favor of an item loot server. But it can't be this server. And it can't be a server with the same rules. The way to make item loot meaningful and fun is to make PVP the focus in general for everything. That means that instead of spending hours raiding, you can that time PVPing and get points to buy items, for example. Make people risk items doing the activity it takes to acquire them and you have a balance. Make items a lot easier to get to couple it with the ability to quickly lose them, and you have a balance.
A situation where you're asking the majority to go farm the loot for the rest of the server seems pretty dumb to me, which is essentially what you're saying if you wanted to turn item loot on here.
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The only idea I'm spitballing here is to adjust the drop/nodrop tags to balance it, and make it less severe than it was on live. Maybe I should have stated clearly that my take is that there were not
enough no-drop items.
I agree that just flipping it on here (which won't happen) would be insane and way too punishing.