This was true on live, but only part of the time. The GMs/Devs could double/triple/quad the spawn ratio in zones on demand. They generally did this at new server releases, when populations were extreme, and had peak player times where the spawns would do this, then tailor it back as populations moved toward higher levels.
They only did this with lowbie 1-10(? on exact top level) style mobs. I remember Quellious launching and about 20 people bursting through these mobs only to have an overcamped Oasis of Marr because everyone hit the level to camp there around the same time.
The only reason to go through that much effort/coding though would be if P99 plans to launch servers more frequently. Too much of the server populations are already past that point.
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