Quote:
Originally Posted by toddfx
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I've always thought an MMORPG set in the real world in an urban setting would be interesting. Something like GTA4 with a MMO twist. Though I don't imagine it being purely about gangs and violence. It would be about basic survival and building a character.
You start at level 1 as a homeless man. It's up to you to survive and level up to become somebody powerful. Experience and riches are gained through a very wide variety of means. Completing quests and collaborating with others if you choose to be good, or by stealing and killing if you choose to be bad.
You have the option to level up using whatever means you enjoy the most. Maybe you choose to gain exp by street racing, maybe you gain exp exclusively through trade-skills and selling your products to players, or maybe you gain experience by robbing banks. Or any combination of whatever you like.
You have the option to buy permanent residence, buy permanent vehicles, etc. You have the option to pursue a career (in a nutshell), and move in with other people. I know that might sound very Second Life-ish, but that isn't exactly what I am thinking of (though I have never played it so I'm not sure). If you played The Sims Online, that is kind of the vibe I am referencing here.
I dunno, I don't really have logistics thought out. Like I said before I'm just imagining the environment, graphics, and general game-play of GTAIV combined with the long term success of character building and community reliance of Everquest.
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this is exactly what i'm trying to do - a modern day counterstrike/fallout style mmorpg that you can find lots of free 3d buildings, weapons and textures for (easier than a fantasy game anyway)
If you need the t3d source patch give me a shout i will happily send it via pm
As for hero engine, etc - I have evaluated all of these products and I can say with confidence that you will not find another engine out yet that can provide you with the completeness of the tmmokit (which is a shame because tmmokit is quite old)
Best thing you can do is stick with it till you have a nice prototype of what you're after