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#11
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I would redo the whole thing as a teams based MOBA.
1. 4 teams, each with every class and try to split with lore and best race/class combos in mind. 2. Start at level 60. XP would only be gained through quests and traded+clicked items dropped by rare or raid bosses. XP would go into a variety of AAs. 3. Perma-death. The more active and skilled you are, the faster you will be able to recover with stored/traded +AA items and quest knowledge. 4. Update every zone in the game to 40/45/50/55/60/65 with new loot and possibly new rares. -A. Shuffle starting zones a bit and turn unused cities into dungeon zones. 5. Add race class combos like eru monk and bar ranger. Add beastlords. 6. Add AAs and change some boring spells. ex: Phantom armor line from mage could be a 5/10 min CD 1.5 sec cast that adds XX regen per tic. Another box is just the same old shit. Very few quests are worth doing. Most of the zones in the game are completely trivial. I'd just take the whole grind/farm/waste of time out of it, make every zone potentially dangerous instead of a handful, and reward players who explore and remember rather than traditional raiding. | ||
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