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  #41  
Old 01-08-2016, 08:41 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
Necro is the most played class on the server (and probably the one a lot of people get to 50 or 60 first, along with druid), and they don't need any gear. They can get all the gear they need solo.
I've always considered necros misclassified. Dark priests.
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  #42  
Old 01-08-2016, 09:54 PM
Raev Raev is offline
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I really don't see how anyone can dispute that melee gain more from gear than casters. Caster itemization in classic EQ is simply terrible. I mean, lets think about this:
  • Classic: casters get pure stat gear, it's pointless
  • Kunark: VP/Epic clickies are nice, but meh
  • Velious: FT is +1-3 mana per tick (+3-10%). OK, we're getting warmer.
  • Luclin: Finally Verant implements focus effects and gear starts to matter.
Last edited by Raev; 01-08-2016 at 10:20 PM..
  #43  
Old 01-08-2016, 10:10 PM
thufir thufir is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
I really don't see how anyone can dispute that melee gain more from gear than casters. Caster itemization in classic EQ is simply terrible.
Yeah, I played a wizard to 59 in velious era, never much cared about gear. The gains are miniscule on nearly all items you could pick up.

Other classes are part of defeating dungeon/raid content and all that, which is why people play them. But if you want to solo with nothing but junk, casters are for you.
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Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
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  #44  
Old 01-08-2016, 10:26 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
Yeah, I played a wizard to 59 in velious era, never much cared about gear. The gains are miniscule on nearly all items you could pick up.

Other classes are part of defeating dungeon/raid content and all that, which is why people play them. But if you want to solo with nothing but junk, casters are for you.
Which game?
Meanwhile a ranger can level with just a couple 1h swords and non-stat food and water, going nearly non-stop since the tiny mana pool still wont 0m as quickly as a caster which heavily relies on mana. Casters the master race, nope. Actual mechanics tend to try to balance things out, but in different ways. That's this game.
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  #45  
Old 01-08-2016, 11:07 PM
lowner411 lowner411 is offline
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So, from all these answers, you have a lot of options, and you've raised a pretty classic debate. It comes down to what you and your friend want to play. Caster types and healer types tend to spent time sitting down waiting for their mana to return, tank types need healing, as do melee types, but they also need to avoid getting hit.

So basically you want a tank type (warrior, sk, pally) or a pet type (mage, necro, or if you are creative, a enchanter) to keep the monster's attention and do some damage, and another character to support the tank type and do more damage or mitigate damage. Druids provide the most versatility as a support class, but many would prefer a shaman. Bards are also versatile, don't provide healing immediate healing, but do a lot of other things second best.

So if you choose compliments that you like to play, then you should have no trouble having fun. I recommend playing what you want. I've duo'ed a bard necro before, and that's fun. A shadowknight shaman would be a classic combination, and you could both be trolls or ogres. Some of the more exotic groups work well in particular situations, but not others. You might want to start in the same city, so that you don't have to travel at the beginning and there are no race/faction issues.

Hope that helps.
  #46  
Old 01-09-2016, 01:00 AM
Rivthis Rivthis is offline
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Have no plat

Cleric Enchanter or Necro Shaman

Have some plat

Ranger SK
  #47  
Old 01-09-2016, 02:13 AM
Pokesan Pokesan is offline
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do tomato/tomato and win every time all the time
  #48  
Old 01-09-2016, 03:39 AM
Ahldagor Ahldagor is offline
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Quote:
Originally Posted by Kowalski [You must be logged in to view images. Log in or Register.]
Dwarf cleric / Iksar necro
especially in unrest
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  #49  
Old 01-09-2016, 05:44 AM
thufir thufir is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
I really don't see how anyone can dispute that melee gain more from gear than casters. Caster itemization in classic EQ is simply terrible. I mean, lets think about this:
  • Classic: casters get pure stat gear, it's pointless
  • Kunark: VP/Epic clickies are nice, but meh
  • Velious: FT is +1-3 mana per tick (+3-10%). OK, we're getting warmer.
  • Luclin: Finally Verant implements focus effects and gear starts to matter.
Even FT is only the absolute top end stuff in Velious. Generally, unless you raid high end things, you'll never see any.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
  #50  
Old 01-09-2016, 09:53 AM
Izmael Izmael is offline
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Enchanter - druid: snare + charm = easy quick safe exp, great group appeal at higher levels
Necro - necro: easy quick safe exp in undead zones, no group appeal
Troll SK - troll shaman: fun, lots of places you can go, few things you cannot kill, good group appear
Enchanter - enchanter: different and fun (did that with a friend, had a BLAST). Gets you to 55ish in no time. At higher levels, two encs are redundant in groups, but a single enc has great group appeal of course
Iksar shaman / iksar monk: something just sounds right about this setup
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