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#1
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The most generic route to go for every player is the following
Coldain = Ally Kael = KOS Claws of Veeshan = Ally The way this is done by killing Giants in Kael or Wakening lands, the reason its the most comman route is because it gives you 2 valid options for Armor progression For 1 group stuff or non raid guilds you can kill Giants in the Arena in Kael and get Thurgadin Armor While at the same time this sets you up with ally Claws of Veeshan Faction so that later if you get into some Halls of Testing you can get Armor for that The only other reason option is if your guild is specifically Giant faction and Farms ToVWest , in which case you will end up being Coldain = Ally / KOS (depending on where you get your faction hits from) Kael = Ally Claws of Veeshan = KOS The Third option is to Join a raid guild that kills everything in which you will eventually be...... Coldain = KOS Kael = KOS Claws of Veeshan = KOS And will only Fix your faction if you get one of the following Items to do a turn in for loot Head of Dain Frostreaver Head of King Tormax Head of Yelinak | ||
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#2
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Thanks @Foxplay and @boromn
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#3
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Not being kos to the dragons makes getting around velious a lot less dangerous. There is no real advantage to having faction with the giants unless you're in a guild capable of slaughtering WToV for armor.
The armor generally available to non-hardcore raiders comes out of kael and is created in thurgadin. So yes, the standard route is killing giants to simultaneously raise coldain and claws of veeshan faction.
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