Quote:
Originally Posted by Tradesonred
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I blame no item loot and xp loss in pvp
They thought people couldnt take item loot and instead what we got was the everpresent, unlootable fungi twink.
I dont see any new server generating the kind of interest that red did in 2011 so GG.
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Yea this is a valid point. I don't understand why they didn't go with item loot out the gate... I know that I read that nilbog is an ex rallos zek player, so I assume that he supports it. It would have cut down on fungi twinks quite a bit if they had the potential to lose it. The item loot dynamic worked well on Rallos all the way up until LDoN added the ability to make every piece of gear no drop by adding augments.
Adding level restrictions to epics definitely helped, but it wasn't enough on its own.
Quote:
Originally Posted by Xaanka
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killing blue xfers was the final nail in the coffin. even though maybe 1% of blue players actually made it to 60 and endgame before quitting like little fay gate babies, they were bodies to fill groups for legitimately immersed new red players.
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This is also true, but I feel like it's a moot point. The biggest problem is that the most die-hard of players here don't give a damn about anyone else playing. Just as we saw with Nihilum, there'd be 30-50 players logging in for raids even if there was literally nobody else left on the server. There's something very wrong with that mentality.