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  #81  
Old 12-24-2015, 08:57 PM
jcr4990 jcr4990 is offline
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Nixxar and others have downs syndrome and do not understand math. Argument is futile. Abort abort abort.

P.S. Let's get a Velious rotation going and form up BDA1 BDA2 BDA3 BDA4 BDA5 and get some pixels boys. According to RNF its a legit strat.
  #82  
Old 12-24-2015, 09:01 PM
ArumTP ArumTP is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
No, they ended up with 3x as much loot as BDA did. Can you not read?

Here is some simple math you can understand:

Taken has 60 active raiders. Small Guild A has 20/Small Build B has 20/Small Guild C has 20.

Taken gets 1 slot on the rotation, Alliance of Small guilds gets 3 slots.
and BDA math fails again....

taken gets full loot of 4 items on say trakanon on their 1 shot. Guild A on their "A slot" gets 1 loot, guild B gets 1 loot, guild c gets 2 loots. "B slot" is next B gets 1 loot, A gets 2 loots, C gets 1 loot. "C slot" comes up gets 1 loot, b gets 2 loots, a gets 1 loot.

Through that cycle, taken, guild a, b, and c has acquired the same volume of loot.

BDA consistently misunderstands that shots at a mob is not the same as volume of loot.
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  #83  
Old 12-24-2015, 09:11 PM
Nibblewitz Nibblewitz is offline
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Yes, BDA is consistently misunderstanding why 1 guild who can actually complete the content gets one rotation slot, while 3 guilds who cannot complete the content each get a rotation slot.
  #84  
Old 12-24-2015, 09:16 PM
Nibblewitz Nibblewitz is offline
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Quote:
Originally Posted by BillSmith [You must be logged in to view images. Log in or Register.]
Probably because they refused to move to the next raid class so they only had to compete against 20 man raid forces...
But in reality, all the small guilds teamed up inside and outside the rotation to function as a normal sized guild.
  #85  
Old 12-24-2015, 09:17 PM
jcr4990 jcr4990 is offline
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Quote:
Originally Posted by ArumTP [You must be logged in to view images. Log in or Register.]
and BDA math fails again....

taken gets full loot of 4 items on say trakanon on their 1 shot. Guild A on their "A slot" gets 1 loot, guild B gets 1 loot, guild c gets 2 loots. "B slot" is next B gets 1 loot, A gets 2 loots, C gets 1 loot. "C slot" comes up gets 1 loot, b gets 2 loots, a gets 1 loot.

Through that cycle, taken, guild a, b, and c has acquired the same volume of loot.

BDA consistently misunderstands that shots at a mob is not the same as volume of loot.
Let's say hypothetically rotation is still in place and Rampage decides to split their ~60 man force into 3 ~20 man raid guilds. Ramp1 Ramp2 and Ramp3 now get 3 slots on the rotation cycle. Everyone knows they're still just 60 dudes from Rampage but cause they have 3 guild tags they get 3x loot instead of 1x. That's why people started suggesting that either guild alliances needed to occupy 1 rotation slot OR if you wanted your own slot on the rotation you needed to field enough players to kill the mob yourself. Otherwise you could theoretically have 30x 2 man guilds getting 30 turns at Trakanon for the same 60 people that get 1 turn under 1 guild name.

Is this rocket math?
  #86  
Old 12-24-2015, 09:29 PM
Filthy_Pagan Filthy_Pagan is offline
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Quote:
Originally Posted by Nibblewitz [You must be logged in to view images. Log in or Register.]
But in reality, all the small guilds teamed up inside and outside the rotation to function as a normal sized guild.
What you think is a 'normal sized guild' is actually a zerg force.
  #87  
Old 12-24-2015, 09:30 PM
ArumTP ArumTP is offline
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Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
Let's say hypothetically rotation is still in place and Rampage decides to split their ~60 man force into 3 ~20 man raid guilds. Ramp1 Ramp2 and Ramp3 now get 3 slots on the rotation cycle. Everyone knows they're still just 60 dudes from Rampage but cause they have 3 guild tags they get 3x loot instead of 1x. That's why people started suggesting that either guild alliances needed to occupy 1 rotation slot OR if you wanted your own slot on the rotation you needed to field enough players to kill the mob yourself. Otherwise you could theoretically have 30x 2 man guilds getting 30 turns at Trakanon for the same 60 people that get 1 turn under 1 guild name.

Is this rocket math?
Omni isnt Europa isnt Moonlight Crusaders isnt Haggard Krew isnt Azure Guard. Your rampage analogy does not apply. The collective casual guilds are independently created guilds by different sets of people at different times. Optimally these guilds could kill rotated mobs if shit spawned at optimal times, but things don't work so they split some of the loot around do actually get any loot and kill the mob.
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  #88  
Old 12-24-2015, 09:35 PM
Nibblewitz Nibblewitz is offline
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But they're not splitting anything; they in fact receive the same consideration as a normal sized guild within the rotation.

Quote:
Originally Posted by ArumTP [You must be logged in to view images. Log in or Register.]
taken gets full loot of 4 items on say trakanon on their 1 shot. Guild A on their "A slot" gets 1 loot, guild B gets 1 loot, guild c gets 2 loots. "B slot" is next B gets 1 loot, A gets 2 loots, C gets 1 loot. "C slot" comes up gets 1 loot, b gets 2 loots, a gets 1 loot.

Through that cycle, taken, guild a, b, and c has acquired the same volume of loot.
  #89  
Old 12-24-2015, 09:39 PM
Man0warr Man0warr is offline
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It's really irrelevant. Everyone thought Velious was launching in 1-2 months and both Sirken and Rogean/Nilbog imitated that the Class system was going with it. Anichek and Chest were tired of making peace between all the Class R guilds at that point as well.

Velious ended up not coming out for 7-8 months. It's really not worth all the salt and bile though - Rogean envisioned Class R as a 3 kill lockout system, not a rotation. Taken/BDA/Div could have just rotated those 3 slots from the beginning but Chest wanted to include everyone. I really don't see why people outside of those in Class C guilds at the time are shitting on him.
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  #90  
Old 12-24-2015, 09:42 PM
jcr4990 jcr4990 is offline
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Quote:
Originally Posted by ArumTP [You must be logged in to view images. Log in or Register.]
Omni isnt Europa isnt Moonlight Crusaders isnt Haggard Krew isnt Azure Guard. Your rampage analogy does not apply. The collective casual guilds are independently created guilds by different sets of people at different times. Optimally these guilds could kill rotated mobs if shit spawned at optimal times, but things don't work so they split some of the loot around do actually get any loot and kill the mob.
So you admit that it would be an issue if guilds splintered to acquire additional rotation slots? Cause with the way the old rotation system worked there was nothing to prevent that from happening and some will argue perhaps rightly so that some of the guilds in the old rotation were already splinters. 1 raid force = 1 rotation slot. Otherwise you just leave yourself open for exploitation.
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