Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #141  
Old 12-13-2015, 01:48 PM
Erati Erati is offline
Planar Protector

Erati's Avatar

Join Date: Dec 2009
Posts: 4,561
Default

so long as Ring War is triggered no more than once per week then this has no affect on the total Dains the server should b seeing as "buggy" Dain is the real guy aka affects spawn time.

only do 1 Ring War per week til fixed n its like theres no bug - just 2 Hr spawn time for Dain instead of 16 Hr variance
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
  #142  
Old 12-13-2015, 02:35 PM
Mead Mead is offline
Planar Protector

Mead's Avatar

Join Date: Feb 2010
Posts: 1,477
Default

It seems like there are people legitimately looking to resolve this issue. It sounds like the leaders of each guild just need to get together on your own and figure it out like adults. The question is do people actually want to and aren't just pretending to want to find a resolution on the forums in order to snipe some Dains to fulfill pixel lust.
  #143  
Old 12-13-2015, 03:14 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
so long as Ring War is triggered no more than once per week then this has no affect on the total Dains the server should b seeing as "buggy" Dain is the real guy aka affects spawn time.

only do 1 Ring War per week til fixed n its like theres no bug - just 2 Hr spawn time for Dain instead of 16 Hr variance
I like that resolution, as opposed to the collusion to exploit a buggy ring war for the purpose of extra dains
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #144  
Old 12-13-2015, 05:37 PM
Culkasi Culkasi is offline
Sarnak


Join Date: Jul 2013
Location: Europa
Posts: 370
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
I like that resolution, as opposed to the collusion to exploit a buggy ring war for the purpose of extra dains
What time then? Who gets to attempt the ring war? Again, we are trying to take advantage of an exploit, because pixels > all. Lets not fall into that trap.
__________________
Culkasi Lonelywolf
Officer in Europa
https://www.europaguild.eu/forum/
  #145  
Old 12-13-2015, 05:56 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Again.

Guild triggering war cannot engage exploit Dain. Then we have no issues.

No guilds on this server are willing to give free mobs to their competition. They won't trigger wars unless they think they have real shots on it. No guilds have real shots unless they ally up in its current state.
  #146  
Old 12-13-2015, 06:02 PM
Vianna Vianna is offline
Sarnak


Join Date: Aug 2012
Posts: 348
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Please don't twist my views. My thoughts are that since the ring war is fundamentally unwinnable (and that means unwinnable by everyone, not just BDA) that guilds shouldn't be triggering ring wars period until the encounter is properly tuned.
The ring war seems pretty consistent to what I recall from live. The last wave problem that I see is that you have to damage the mobs to around 96% and stay in mellee range to stop them from running. On live you didn't have to damage them that low. You did have to damage them and stay in mellee range though. There are ways to control that if you are making sure every mob gets slowed though. Plenty of Monk and Warriors have been at these attempts.
  #147  
Old 12-13-2015, 06:33 PM
ArumTP ArumTP is offline
Sarnak


Join Date: Feb 2012
Location: Cleveland
Posts: 402
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
No guilds on this server are willing to give free mobs to their competition. They won't trigger wars unless they think they have real shots on it.
Legitimate shots are being taken, despite what the BDA spin machine spews. Nobody is going to give a dain away for free regardless how it spawns.
__________________
Arum Cleric
Ticklebottom Warrior
Servilius Rogue
  #148  
Old 12-13-2015, 07:56 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,999
Default

im amazed people still apply
__________________
  #149  
Old 12-13-2015, 08:22 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
im amazed people still apply
With all the bullshit that you spew, you're our best recruiter.
  #150  
Old 12-13-2015, 08:36 PM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Quote:
Originally Posted by Vianna [You must be logged in to view images. Log in or Register.]
The ring war seems pretty consistent to what I recall from live. The last wave problem that I see is that you have to damage the mobs to around 96% and stay in mellee range to stop them from running. On live you didn't have to damage them that low. You did have to damage them and stay in mellee range though. There are ways to control that if you are making sure every mob gets slowed though. Plenty of Monk and Warriors have been at these attempts.
That's not even the worst part of it. Check my logs I posted - the giant's AC in all waves is higher than Avatar of War. My 50 damage 2-hander was hitting for mid 100s max in a 5 min parse - it normally tops out at about 310 with max strength. Thus is requires an abormal amount of players to kill the final wave before it can reach Thurgadin - and since they don't stop due to aggro or melee range (and resist root/snare) it's been a failure every attempt. Maybe if you got 150 people there you could win it but the event already puts a lot of strain on the zone so I'd imagine that would result in desynchs.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:01 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.