#1
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Circlet of Shadow & FD Interaction - Resolved
On live you could FD on top of a mob, even if it was scowls, stand up and press CoS at literally the same time, and the mob would simply stand there, doing nothing, and you could happily walk away provided it didn't see invis.
Although we have the pre-nerf version of CoS on p99 beta, this mechanic is NOT working. I attempted it 30+ times and the mob was at times even interrupting the Circlet cast itself. I had thought Starklen was simply a huge noob because 1.) he didn't know about this mechanic and 2.) couldn't reproduce it once told about it. Turns out, he's still a noob for not knowing, but, you can't do it on scowls mobs. I could reliably reproduce this mechanic on mobs that were Threateningly (like 90% of the time I could stand with no issues) but could not do it even once for mobs that were scowls. Several other necros can corroborate this mechanic and there is a post from Alla in 2004 even regarding the pre-patch CoS: "See now theres this thing, ya all seem to think the coolest part of this is being able to invis while something is standing over you right after standing up from feign and it not getting agro...yer missing the BEST part. The invis is FASTER then that, if you time it JUST right (hitting stand and invis buttons at ALMOST the exact same time...) and said mob doesnt see invis....it will never register you stood up at all until invis breaks. you go from conning indif to conning indif so fast it thinks yer still feigned. lets say the mob is a roamer, prior to the feign death changes it would never have forgotten about you no matter how long you stayed feigned. if you stood up and cast a normal invis, even if its not near you, it will damn sure remember you and come running soon as its near ya, but if you use a prenerf CoS, it will think yer still feigned as long as the invis holds up...very handy for making quick getaways prior to the feign death changes....not so much anymore" I don't know which FD changes he was referring to as by 2004 I was no longer playing, however I do know in Kunark era we should be able to do this without any issues. Not sure what the problem is, I'd imagine it has something to do with latency (or lack thereof) as it works on threatening mobs with their slight aggro delay but not Scowls. If there is any way to address this it should definitely be looked at as it really is the entire reason CoS was such a sought after and class defining item for both necros and SKs. | ||
Last edited by nilbog; 03-12-2011 at 04:09 PM..
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#2
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Pretty much everything he said is spot on. Neither of us could get out of FD and invis without getting hit. He sat around 58 ping, I was closer to 118. I have doubts that individual ping is the exact issue but it could be. It almost feels like maybe monsters are reacting aggressively to a player that enter agro range in a manner that is too fast. Honestly, I have no clue. I didn't play a necro on live so I'm pleading ignorance here.
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Last edited by Starklen; 01-29-2011 at 12:27 PM..
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#3
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agreeee
I can agree to the monsters agroing too fast on entering their agro range - I used to play a Ranger on live and in Ssra temple I could jump between two mobs and click sneak without getting agro to go through the entire place, when I had spirit of wolf up. If sneak failed you would get agro, but if it succeeded you were in their agro range for little enough time without getting behind them. This seems like a similar enough mechanic to what is being described here with CoS on ready to attack mobs.
The other thing that I've noticed is that CoS will interrupt about 20-30% of the time if you cast it while moving... this should be impossible. I don't know what the difference in coding between CoS & Jboots are, but I've never had Jboots interrupt. | ||
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#4
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Quote:
Quote:
-Jayko | ||||
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#5
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lol
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#6
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I doubt ping would have anything to do with it. Lord can only imagine what ping people had back *in* 1999. And it was a commonly accepted tactic across the board back in the day.. And people had 56k.. webTV.. Sat Internet and all sorts of wild setups back then.
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#7
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Quote:
__________________
Trystych
<Inglourious Basterds> | |||
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#8
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Done.
But the reason is most likely that the server runs better than a cluster of 2 dozen of soe's servers would have in 2000. | ||
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#9
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Do mobs only check for aggro/assist once every server tick on here like in classic or are they continuously checking for it (because of better technology)?
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#10
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They were checking continuously (or fast enough to make it seem that way) from what I could tell.
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Last edited by Starklen; 01-29-2011 at 10:39 AM..
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