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  #791  
Old 12-08-2015, 02:54 PM
apio apio is offline
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If the post was indeed edited that's messed up. I had no part in it and simply followed your link and posted what I saw.

Contrary to what you say, it doesn't proof I am a liar, and it doesn't proof anything for that matter. For all we know this was an error that was corrected, and you are blowing it way out of proportion. I know for a fact that I have seen EQMACEmu mentioned in most patch notes, but you of course are welcome to believe whatever you like. It's all 1 big conspiracy to steal your intellectual property (which in turn you stole from Sony)
  #792  
Old 12-08-2015, 03:03 PM
Torven Torven is offline
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Quote:
Originally Posted by apio [You must be logged in to view images. Log in or Register.]
If the post was indeed edited that's messed up. I had no part in it and simply followed your link and posted what I saw.
It was edited immediately after I wrote my post. I don't see any other p2002 devs posting here this morning.

I've seen politicians more honest than you.
Last edited by Torven; 12-08-2015 at 03:04 PM.. Reason: typo
  #793  
Old 12-08-2015, 03:12 PM
Haynar Haynar is offline
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EQEmu code was not stolen from Sony.

SWG code? Ya, I heard it was.
  #794  
Old 12-08-2015, 03:13 PM
Torven Torven is offline
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Quote:
Originally Posted by sOurDieSel [You must be logged in to view images. Log in or Register.]
How are the servers IDENTICAL if they have different mechanics/content? rofl
I spent as much time on one zone (hateplane) than half the time they spent on an entire expansion (Kunark), so of course the content is different. They forked after we completed most of classic, but before Kunark.

The reason why p2002 users were complaining about some kunark NPCs beating their ass after my combat system rewrite while classic zone NPCs were fine is because I adjusted all Kunark NPC stats after they forked. They are still using the Project EQ placeholder stats for NPCs that we put in.

That's just one of many reasons why we are different.
  #795  
Old 12-08-2015, 03:18 PM
apio apio is offline
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I just hope you make true on your promise and get out the EQEmu business. At the very least take a page out of Speedz's book and merge into the background. It would be the best for TAK. Right now your server only attracts cry babies, because that is what the TAK community looks like to an outside observer.
  #796  
Old 12-08-2015, 03:23 PM
Pokesan Pokesan is offline
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Quote:
Originally Posted by sOurDieSel [You must be logged in to view images. Log in or Register.]
How are the servers IDENTICAL if they have different mechanics/content? rofl
in this case the qualifier 'outside of' is used synonymously with 'except' or 'other than'

you are now slightly smarter SD!
  #797  
Old 12-08-2015, 03:24 PM
sOurDieSel sOurDieSel is offline
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Quote:
Originally Posted by apio [You must be logged in to view images. Log in or Register.]
I just hope you make true on your promise and get out the EQEmu business.
Naw, don't do it.

God's Work must be done and EQ preserved in its greatest form for the benefit of all nerds:

Planes of Power AK-Style
  #798  
Old 12-08-2015, 03:46 PM
Wharhog Wharhog is offline
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Quote:
Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
I spent as much time on one zone (hateplane) than half the time they spent on an entire expansion (Kunark), so of course the content is different. They forked after we completed most of classic, but before Kunark.

The reason why p2002 users were complaining about some kunark NPCs beating their ass after my combat system rewrite while classic zone NPCs were fine is because I adjusted all Kunark NPC stats after they forked. They are still using the Project EQ placeholder stats for NPCs that we put in.

That's just one of many reasons why we are different.
Just to clear a couple things up since Torven has decided to throw the gloves off and slander endlessly when he has literally 0 knowledge of our database.

P2002 completely revamped the database and loot once we forked. We went zone by zone ....npc by npc and fixed values. These values took on a different weight ...like AC when the upstream code was changed....so modification had to happen.

Our loot tables are consistent and each table has been created and hand-checked. The tables we inherited were magelo imports. This is a major difference.....especially once in Kunark where there were zone-wide drops that may only appear on 1-2 mobs in magelo because the drops themselves were so rare. If you use an import only those 1-2 mobs will have a tiny chance to drop the item...so the item becomes nearly impossible to attain.

I spend 4-8 hours a day 5 days a week on the P2002 database and we have multiple quest writers who spend hours a day working on the luas.....this is why we can release expansions rapidly with accurate content. We used what we learned in Kunark and applied it to Velious. We will use what we learned in Velious and apply it to Luclin and so on.

We get better at what we do by the day, and do it all with a smile.....because we love EQ and our growing playerbase!
  #799  
Old 12-08-2015, 04:02 PM
Torven Torven is offline
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You have an allaclone. I looked at it, really I did.
  #800  
Old 12-08-2015, 04:06 PM
Haynar Haynar is offline
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Pizza Pizza!!!
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