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#791
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![]() If the post was indeed edited that's messed up. I had no part in it and simply followed your link and posted what I saw.
Contrary to what you say, it doesn't proof I am a liar, and it doesn't proof anything for that matter. For all we know this was an error that was corrected, and you are blowing it way out of proportion. I know for a fact that I have seen EQMACEmu mentioned in most patch notes, but you of course are welcome to believe whatever you like. It's all 1 big conspiracy to steal your intellectual property (which in turn you stole from Sony) | ||
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#792
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![]() Quote:
I've seen politicians more honest than you. | |||
Last edited by Torven; 12-08-2015 at 03:04 PM..
Reason: typo
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#793
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![]() EQEmu code was not stolen from Sony.
SWG code? Ya, I heard it was. | ||
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#794
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![]() Quote:
The reason why p2002 users were complaining about some kunark NPCs beating their ass after my combat system rewrite while classic zone NPCs were fine is because I adjusted all Kunark NPC stats after they forked. They are still using the Project EQ placeholder stats for NPCs that we put in. That's just one of many reasons why we are different. | |||
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#795
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![]() I just hope you make true on your promise and get out the EQEmu business. At the very least take a page out of Speedz's book and merge into the background. It would be the best for TAK. Right now your server only attracts cry babies, because that is what the TAK community looks like to an outside observer.
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#796
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![]() Quote:
you are now slightly smarter SD! | |||
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#797
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![]() Quote:
God's Work must be done and EQ preserved in its greatest form for the benefit of all nerds: Planes of Power AK-Style | |||
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#798
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![]() Quote:
P2002 completely revamped the database and loot once we forked. We went zone by zone ....npc by npc and fixed values. These values took on a different weight ...like AC when the upstream code was changed....so modification had to happen. Our loot tables are consistent and each table has been created and hand-checked. The tables we inherited were magelo imports. This is a major difference.....especially once in Kunark where there were zone-wide drops that may only appear on 1-2 mobs in magelo because the drops themselves were so rare. If you use an import only those 1-2 mobs will have a tiny chance to drop the item...so the item becomes nearly impossible to attain. I spend 4-8 hours a day 5 days a week on the P2002 database and we have multiple quest writers who spend hours a day working on the luas.....this is why we can release expansions rapidly with accurate content. We used what we learned in Kunark and applied it to Velious. We will use what we learned in Velious and apply it to Luclin and so on. We get better at what we do by the day, and do it all with a smile.....because we love EQ and our growing playerbase! | |||
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#799
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![]() You have an allaclone. I looked at it, really I did.
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#800
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![]() Pizza Pizza!!!
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