Quote:
Originally Posted by Eslade
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ftfy
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The packet catchup between my client and the server when my connection restores demonstrated it was a desync. My video proves that my client doesn't disconnect from the server when I desync as the combat log is rolling the whole time and the mobs don't ghost off with my character when I attemp to screen drag.
Shit doesn't work the same way for every person and my client doesn't lose server connectivity and even if it does my run speed doesn't change like it did in colgates video when the packets are catching up.
Said it once and I will say it again, I got petition quested on a partial desync during a 6 minute focus stint.