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#18
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![]() Quote:
Can variance be applied globally? Right now, stuff is 168 + X hours, where X is a number between -8 and 8. Instead of having the variance done per mob, can it be applied globally to all targets? So the respawn on all mobs would still be 168 + X but instead of each mob having its own X variable, they all pull from ONE X variable defined at a top layer. I'm not a coder, so I have no idea if this is possible or what the code would look like, but the output would be something like this example. Currently, there are 4 targets on the 168 + X timer. With current variance, you could have: Target A at 162 hours, Target B at 176 hours, Target C at 171 hours, Target D at 167 hours. Would global variance be constructable such that the same X is applied to all targets? Targets A, B, C, D all have spawn timers of 173 hours. The main purpose of this would be to move "raid night" around during the week. +-8 wouldn't be ideal in this situation though because a prime top repop would have a stronggggggg chance of putting the entire raid spawn either in the middle of a workday or in the middle of the night. Some testing and tweaking would be necessary to ensure raid spawns "walk" through the week but still stay clumped up. | |||
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