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Old 11-23-2015, 01:14 PM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
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Quote:
Originally Posted by Fanguru [You must be logged in to view images. Log in or Register.]
A small amount of variance is good because of timezone differences and RNG, but 16 hours variance with weekly mobs spread from Friday to Tuesday is not fun for anyone. It promotes Rampage levels of neckbearding, burns out trackers and it keeps growing guilds limited to the Gorenaire and Wuoshi-like mobs noone cares about.
I liked your whole post but I thought this part was interesting.

Can variance be applied globally?

Right now, stuff is 168 + X hours, where X is a number between -8 and 8. Instead of having the variance done per mob, can it be applied globally to all targets?

So the respawn on all mobs would still be 168 + X but instead of each mob having its own X variable, they all pull from ONE X variable defined at a top layer. I'm not a coder, so I have no idea if this is possible or what the code would look like, but the output would be something like this example.

Currently, there are 4 targets on the 168 + X timer. With current variance, you could have:

Target A at 162 hours,
Target B at 176 hours,
Target C at 171 hours,
Target D at 167 hours.

Would global variance be constructable such that the same X is applied to all targets?

Targets A, B, C, D all have spawn timers of 173 hours.

The main purpose of this would be to move "raid night" around during the week. +-8 wouldn't be ideal in this situation though because a prime top repop would have a stronggggggg chance of putting the entire raid spawn either in the middle of a workday or in the middle of the night. Some testing and tweaking would be necessary to ensure raid spawns "walk" through the week but still stay clumped up.
 


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