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  #1  
Old 11-21-2015, 07:37 PM
jcr4990 jcr4990 is offline
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WoW was good classic/BC. Wotlk started to suck. EQ was good through PoP and arguably Omens of War (Citadel of Anguish still one of the best raid zones in EQ history imo) and Proving Grounds/Riftseekers were amazing group zones. Some really good memories there pals. But after that it started to blow for sure.
  #2  
Old 11-21-2015, 07:43 PM
Colgate Colgate is offline
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i thought WoW was great in TBC until the activision merger, shortly afterward they began adding things like daily quests, tons of badge of justice purchasable items that were better than entry level raid gear, removing and/or dumbing down attunement for raid dungeons, etc.

vanilla had its charm for certain things like the pvp honor system, but a lot of it was really, really poorly designed and i think TBC is when they finally started to figure it all out
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Old 11-22-2015, 11:23 PM
Xaanka Xaanka is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
i thought WoW was great in TBC until the activision merger, shortly afterward they began adding things like daily quests, tons of badge of justice purchasable items that were better than entry level raid gear, removing and/or dumbing down attunement for raid dungeons, etc.

vanilla had its charm for certain things like the pvp honor system, but a lot of it was really, really poorly designed and i think TBC is when they finally started to figure it all out
never really liked the whole "give anyone with a pulse epics that are 90% as good as end game raid gear" thing either. the 10 man raids were cool tho. wotlk was just too easy, by the time that came out i had every class except shaman full bis or maybe a trinket off from full bis and it was just too easy. ulduar was cool when it first came out, but they were already nerfing it day 1 because people were whining that it was too hard to get a 25 man raid to pass a ~5k dps gear check fight in naxx loot (lol) and it soon became another snoozefest.
Last edited by Xaanka; 11-22-2015 at 11:26 PM..
  #4  
Old 11-23-2015, 12:22 AM
B4EQWASCOOL B4EQWASCOOL is offline
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Quote:
Originally Posted by Xaanka [You must be logged in to view images. Log in or Register.]
never really liked the whole "give anyone with a pulse epics that are 90% as good as end game raid gear" thing either. the 10 man raids were cool tho. wotlk was just too easy, by the time that came out i had every class except shaman full bis or maybe a trinket off from full bis and it was just too easy. ulduar was cool when it first came out, but they were already nerfing it day 1 because people were whining that it was too hard to get a 25 man raid to pass a ~5k dps gear check fight in naxx loot (lol) and it soon became another snoozefest.
Burning crusade heroics were sooooo fun and hard. Good xpac, imo.
  #5  
Old 11-21-2015, 09:37 PM
jarshale jarshale is offline
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Check this shit out.
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It's crazy.
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  #6  
Old 11-21-2015, 09:37 PM
Daldaen Daldaen is offline
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That's a bad weapon, not level 105, and not a raid weapon :/.
  #7  
Old 11-22-2015, 05:05 AM
SCB SCB is offline
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I can go to Crushbone right now on my enchanter and afk with a pet out and it'll clear all of the hardest content in the zone.

That's literally the kind of shit you're complaining about here.
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  #8  
Old 11-22-2015, 06:55 AM
Jimjam Jimjam is offline
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I don't think that weapon is so ridiculous.

If at lvl 50 vanilla you use a short sword of ykesha for a proc aggro weapon and at level 60 you use the red epic, that suggests for each 10 levels DMG should increase by a factor of two thirds.

If that is a weapon for a level 100: 8*1.67^5=103DMG ... seems to more of less follow the trend set by Kunark.

Mind you, I have often said Kunark messed up itemisation in Everquest, so yea.
  #9  
Old 11-22-2015, 03:04 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I don't think that weapon is so ridiculous.

If at lvl 50 vanilla you use a short sword of ykesha for a proc aggro weapon and at level 60 you use the red epic, that suggests for each 10 levels DMG should increase by a factor of two thirds.

If that is a weapon for a level 100: 8*1.67^5=103DMG ... seems to more of less follow the trend set by Kunark.

Mind you, I have often said Kunark messed up itemisation in Everquest, so yea.
Exactly. That's the problem. In modern EQ that weapon is not ridiculous. Its just the so-called "mudflation". Have an expansion: Increase stats on gear/weps + Make encounters relative to gear increase in difficulty.

The result is that after several expansions you 1) make segments of your own game insignificant. the more you add expansions in this manner the more of your own game you sunset. 2) the arithmetic gets out of control. instead of dealing with small sensible numbers you are dealing with HUGE unwieldy stats (can you imagine being the dev that has to actually argue whether or not the item should +2875 HP vs. 2800 HP ???).

Yes, you have the same effect over the natural curve of leveling. Lvl 10 zones are useless for a lvl 60 character. (I can zone into crushbone and slaughter the whole zone easily on a lvl 60 toon). The difference is the consistency of the world is not challenged by this nearly as much as after a few mudflation expacs.

Also, vanilla EQ did a good job of making sure that there usually good reasons why a high level player would actually need to return to lower level zones---holding the world together.

Modern EQ has not only failed to solve the problems of mudflation, they have actively embraced as a part of their game. The player base that has remained on live EQ doesn't mind it. They even enjoy it from my conversations on live. New expansion, can't wait to get a new set of armor with slightly higher stats, etc.
  #10  
Old 11-22-2015, 03:57 PM
Solonus Solonus is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Modern EQ has not only failed to solve the problems of mudflation, they have actively embraced as a part of their game. The player base that has remained on live EQ doesn't mind it. They even enjoy it from my conversations on live. New expansion, can't wait to get a new set of armor with slightly higher stats, etc.
To be fair, you just described every MMO expansion ever. That's always the case with any game with any new expansion; new items with a slight increase in stats from the previous expansion, and the active player base tends to be excited about obtaining a minimal upgrade because that's the carrot on a stick to keep playing the game. That's the whole point.

Sure, EQ's has gotten to the point where the stats are getting out of hand, but that's expected in a 15 year old game. It's no different than any other game expansion, just bigger numbers.
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