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  #11  
Old 11-19-2015, 05:49 PM
lite lite is offline
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Originally Posted by fiegi 8.0 [You must be logged in to view images. Log in or Register.]
Just the fact that we are talking about server ticks and pve mechanics for a fight in Everquest is mind boggling. This is clearly not gonna happen, putting any more thought into it is like spitting in the wind. Lite was just blowing smoke till he was called on it, which I get.
it's ok, I can't expect a zergling to be able to think outside the box.
  #12  
Old 11-19-2015, 05:50 PM
fiegi 8.0 fiegi 8.0 is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
it's ok, I can't expect a zergling to be able to think outside the box.
Didn't mean to hit a nerve, i'll take it easy on ya from here on out bud [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
  #13  
Old 11-19-2015, 05:50 PM
wiggleroom wiggleroom is offline
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Everybody is going to wiggle tonight! Yah everyone is going to wiggle tonight!
  #14  
Old 11-19-2015, 05:52 PM
ducktv ducktv is offline
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Quote:
Originally Posted by fiegi 8.0 [You must be logged in to view images. Log in or Register.]
Just the fact that we are talking about server ticks and pve mechanics for a fight in Everquest is mind boggling. This is clearly not gonna happen, putting any more thought into it is like spitting in the wind. Lite was just blowing smoke till he was called on it, which I get.
odd, we want to simulate real pvp scenarios for a 1v1 and you are dodging out. raid scene pvp doesn't happen anymore, skirmishes are a blue moon occurrence, 1v1s are unheard of. its pretty fun to simulate things like this on a server where it never happens.
  #15  
Old 11-19-2015, 05:54 PM
lite lite is offline
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Quote:
Originally Posted by fiegi 8.0 [You must be logged in to view images. Log in or Register.]
Didn't mean to hit a nerve, i'll take it easy on ya from here on out bud [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
shrug, I don't like FQing against you, cus I think you're chill. If you on your own can't see why standard BoTB type duels are less demanding skill wise, I will just let it be.
  #16  
Old 11-19-2015, 05:57 PM
Purp Purp is offline
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empire rogues want to

stand face to face and press auto attack and see who dies first

tite
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  #17  
Old 11-19-2015, 06:01 PM
Redi Redi is offline
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Wants open world pvp

Won't open world pvp, unless it's queued up 1v1 w parameters and restrictions

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  #18  
Old 11-19-2015, 06:01 PM
Colgate Colgate is offline
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ya every single real rogue 1v1 happens in a dungeon with a high kill on sight mob density

every

single

one

REAL PVP YOWL
  #19  
Old 11-19-2015, 06:20 PM
Huelath Huelath is offline
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Quote:
Originally Posted by ducktv [You must be logged in to view images. Log in or Register.]
odd, we want to simulate real pvp scenarios for a 1v1 and you are dodging out. raid scene pvp doesn't happen anymore, skirmishes are a blue moon occurrence, 1v1s are unheard of. its pretty fun to simulate things like this on a server where it never happens.
if you want to simulate a real 1v1 experience why don't you just tell chuck when you're going to proc into OT

or tell him when you'll be zoning in to siren's grotto from CS


wait no you're right, i often find myself soloing in howling stones on my rogue for some easy exp
  #20  
Old 11-19-2015, 06:23 PM
heartbrand heartbrand is offline
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holy fuck what happened to the good ol days of classic where ppl just fought each other and then posted screenshots, wtf is this shit thread
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