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  #201  
Old 01-24-2011, 02:12 PM
Harrison Harrison is offline
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Like I said, the GM team is not dumb.

They know what you are doing. Camping the IZ, spawn point itself, the room adjacent to it, etc. is all the same and you know it.
  #202  
Old 01-24-2011, 02:14 PM
Hobby Hobby is offline
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There has been a 5 hour vox, 3 hour draco (multiple times), a very early CT..


All within the past month or 2.


Generally, you are correct - They do spawn near the end of the window. But you can not rely upon that as an effective tracking tool.
  #203  
Old 01-24-2011, 02:36 PM
Henini Henini is offline
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Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
Like I said, the GM team is not dumb.

They know what you are doing. Camping the IZ, spawn point itself, the room adjacent to it, etc. is all the same and you know it.
and where do you draw the line? since you are so smart that should be easy for you to define that!

The hard part is mobilizing, that's why poopsocking happens, not running for 60 seconds to get to a target. Are you going to start banning people in Lavastorm or ferroot as well? or anyone that is 50 in any zone since you can port to hate from anywhere?
Last edited by Henini; 01-24-2011 at 02:39 PM..
  #204  
Old 01-24-2011, 03:25 PM
President President is offline
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Quote:
Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
There has been a 5 hour vox, 3 hour draco (multiple times), a very early CT..


All within the past month or 2.


Generally, you are correct - They do spawn near the end of the window. But you can not rely upon that as an effective tracking tool.
It's going to take a guild 6 months to get enough VP keys to enter if spawns don't get changed to being more along the lines of classic.
  #205  
Old 01-24-2011, 03:28 PM
nilbog nilbog is offline
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Quote:
Originally Posted by President [You must be logged in to view images. Log in or Register.]
It's going to take a guild 6 months to get enough VP keys to enter if spawns don't get changed to being more along the lines of classic.
I think you mean downtime/patch days being more along the lines of classic, not spawns.
  #206  
Old 01-24-2011, 03:58 PM
President President is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I think you mean downtime/patch days being more along the lines of classic, not spawns.
Same thing. When there was downtime/patch days, there were spawns. Spawns were far more often than 7-9 days (more like 8 or 9 days which everyone has noticed and Hobby has said is *mostly* accurate.)
  #207  
Old 01-24-2011, 04:25 PM
nilbog nilbog is offline
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Quote:
Originally Posted by President [You must be logged in to view images. Log in or Register.]
Same thing. When there was downtime/patch days, there were spawns. Spawns were far more often than 7-9 days (more like 8 or 9 days which everyone has noticed and Hobby has said is *mostly* accurate.)
I remember days when the emarr server (and i assume others) would be restarted multiple times a day..especially in 1999-2000. "Oh, shit guys.. fire beetles are dropping rubicite and gigantic zweihanders, bankers are duping plat" etc, and they would restart it 5 times or so within 24 hours before they fixed their problem. Every npc would respawn, with each restart.

With that being said, I can't rationalize multi-spawns as being intended by verant/soe. If their servers at the time ran as well as ours does now (lol), they would have only brought it down for scheduled maintenance or patches.

I have discussed with Rogean.. some ideas to statistically increase the amount of raid targets, without needing downtime to achieve them.

In conclusion, it's not the same thing. When you say spawns aren't classic, you are referring to our servers not having to be constantly restarted. I'm not sure that this would prevent people would camping them, either.
  #208  
Old 01-24-2011, 04:32 PM
Shiftin Shiftin is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I have discussed with Rogean.. some ideas to statistically increase the amount of raid targets, without needing downtime to achieve them.
Thank you. I hope these discussions lead to something productive.
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  #209  
Old 01-24-2011, 05:18 PM
President President is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I remember days when the emarr server (and i assume others) would be restarted multiple times a day..especially in 1999-2000. "Oh, shit guys.. fire beetles are dropping rubicite and gigantic zweihanders, bankers are duping plat" etc, and they would restart it 5 times or so within 24 hours before they fixed their problem. Every npc would respawn, with each restart.

With that being said, I can't rationalize multi-spawns as being intended by verant/soe. If their servers at the time ran as well as ours does now (lol), they would have only brought it down for scheduled maintenance or patches.

I have discussed with Rogean.. some ideas to statistically increase the amount of raid targets, without needing downtime to achieve them.

In conclusion, it's not the same thing. When you say spawns aren't classic, you are referring to our servers not having to be constantly restarted. I'm not sure that this would prevent people would camping them, either.
I think you assume too much. How do you know that Verant/SOE saw that potentially multiple respawns per week were saving them from a major headache and left respawns on patch in? Do you not think they could have removed that if they wanted to?

The real point is, that when all the bosses spawn at once, it takes poopsocking out of the equation, at least for the most part. And if there is no patch that week, and no variance, then all the bosses are going to spawn again at relatively the same time. This, again, would take poopsocking mostly out of the equation.

When all the bosses spawn at the same time after a patch (whether you announce a time frame, or do it randomly) it is going to encourage racing to at least a few of the targets. That is what EQ was about. Racing to a target to see which guild could gather, buff, and engage first. Not what guild wants to sit 15+ on a spawn point for days.

Just increasing how often they spawn but still keeping them separate and random won't help the current situation.
  #210  
Old 01-24-2011, 05:24 PM
guineapig guineapig is offline
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Quote:
Originally Posted by President [You must be logged in to view images. Log in or Register.]

When all the bosses spawn at the same time after a patch (whether you announce a time frame, or do it randomly) it is going to encourage racing to at least a few of the targets. That is what EQ was about. Racing to a target to see which guild could gather, buff, and engage first. Not what guild wants to sit 15+ on a spawn point for days.

Just increasing how often they spawn but still keeping them separate and random won't help the current situation.

Exactly!
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