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View Poll Results: Should the staff listen to the players for PVP changes to the server
Yes, the staff has a limited understanding of pvp server dynamic. Let players weigh in. 19 55.88%
No, zergs are meant to control spawns. 15 44.12%
Voters: 34. You may not vote on this poll

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  #51  
Old 11-17-2015, 01:12 AM
Nirgon Nirgon is offline
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Sand box game with pvp enabled

Begs for staff intervention

Moved to rnf

Looks like they responded, ball is in your court

Go app TMO and help them
  #52  
Old 11-17-2015, 02:41 AM
Efwan Efwan is offline
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Quote:
Originally Posted by snufzaimoverlord [You must be logged in to view images. Log in or Register.]
We leave a ton of mobs up, at all hours, i mean... variance wouldn't affect us in the slightest, we would never sit at a spawn waiting for it because we dont need to guard anything.. we would simply plan raids for after the maximum variance timer and push spawns a day, like we currently do.

I mean, we are in ToV right now, its primetime, and Statue one of the easiest mobs we kill is sitting up.
This.
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  #53  
Old 11-17-2015, 02:50 AM
Colgate Colgate is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
As much as I think variance would be a bad idea, the "mobs are left up" argument doesn't really hold water either. The whole idea behind variance is pretty much the opposite - you DONT know what's up.

That being said, comparing variance to simulated repops doesn't make sense either. The reason nobody minded sim pops was because it essentially added extra loot drops and didn't take any away.

At this point I just say add it for a couple weeks so it is proven once and for all it makes no difference so these threads are no longer needed.
every single raid mob in the game is left up at minimum for 24 hours and at maximum for 96 hours every week

variance would not affect our guild whatsoever

it would not affect the current server dynamic where Empire is the only guild attempting to kill velious raid targets (aside from TMO killing Vindi every now and then)

go ahead, add it in

nothing would change
  #54  
Old 11-17-2015, 03:04 AM
pgerman pgerman is offline
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Sim repops make a zerg work harder in order to control every spawn. Which in turn makes it easier for the rest of the server.


Because if something is not a set time in everquest, you lose 20-30 % of your raid force at a minimum.

If off prime time you lose even more.



Not complicated, obviously the zerg does not want that

People outside the zerg want it


Stop trying to convince everyone of stupid ass ideas of how "mobs are left up"

As it has been stated before, soon as any sign of another raid force being able to kill it shows its face, its added to the zerg cycle. Like skill-less locust they decimate the land with 2 to 3x the numbers you need for any encounter.
  #55  
Old 11-17-2015, 03:08 AM
Colgate Colgate is offline
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our raid schedule would stay the exact same where we leave every single mob in the game up for 24 hours or more, allowing us to kill anything whenever we want

nothing gets killed on spawn on this server

maybe if you played the game instead of cowering on the forums crying about how you can't win at a video game, you would know what actually goes on
  #56  
Old 11-17-2015, 03:14 AM
Nirgon Nirgon is offline
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Name a mob this would change right now
  #57  
Old 11-17-2015, 03:18 AM
Troubled Troubled is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Name a mob this would change right now
^

What a pointless conversation to have in Velious. Would really help Friends grief more kunark farming guilds tho.
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  #58  
Old 11-17-2015, 03:21 AM
Efwan Efwan is offline
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Quote:
Originally Posted by pgerman [You must be logged in to view images. Log in or Register.]
Sim repops make a zerg work harder in order to control every spawn. Which in turn makes it easier for the rest of the server.


Because if something is not a set time in everquest, you lose 20-30 % of your raid force at a minimum.

If off prime time you lose even more.



Not complicated, obviously the zerg does not want that

People outside the zerg want it


Stop trying to convince everyone of stupid ass ideas of how "mobs are left up"

As it has been stated before, soon as any sign of another raid force being able to kill it shows its face, its added to the zerg cycle. Like skill-less locust they decimate the land with 2 to 3x the numbers you need for any encounter.
Complete facepalm.

Literally would not change a thing. Maybe more crappy kunark targets?
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  #59  
Old 11-17-2015, 03:23 AM
Nirgon Nirgon is offline
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Not to mention, not classic

He fades back.. shoots.... into the trash it goes! Can you feel the energy in this arena right now!
  #60  
Old 11-17-2015, 03:57 AM
Star Star is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
So it took months for an uncontested Vindi to be killed but somehow ToV Dragons randomly popping will boost pvp and served health? Ok.
The guy has downs. I would hate to be his employer.
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