Quote:
Originally Posted by Kergan
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As much as I think variance would be a bad idea, the "mobs are left up" argument doesn't really hold water either. The whole idea behind variance is pretty much the opposite - you DONT know what's up.
That being said, comparing variance to simulated repops doesn't make sense either. The reason nobody minded sim pops was because it essentially added extra loot drops and didn't take any away.
At this point I just say add it for a couple weeks so it is proven once and for all it makes no difference so these threads are no longer needed.
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every single raid mob in the game is left up at minimum for 24 hours and at maximum for 96 hours every week
variance would not affect our guild whatsoever
it would not affect the current server dynamic where Empire is the only guild attempting to kill velious raid targets (aside from TMO killing Vindi every now and then)
go ahead, add it in
nothing would change