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  #171  
Old 01-22-2011, 04:58 AM
Belli Belli is offline
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To Rogean and Uthgaard :

I'm pretty new here, so I don't have a well informed opinion about this topic. That being said, you asked for the players to get together and cooperate towards a solution. Having read the entire thread in one go, it seems that this is exactly what has happened.

There are many slight variations on the theme of simulated patch days represented in this thread, but there is an overwhelming positive response to the idea in general. This thread has not descended into bickering over whether this is a good idea or a bad idea because nearly everyone who cares (read: cared enough to post here) thinks this is a good idea. Instead, the conversation is centered on which iteration of simulated patch days should be put into place.

Your playerbase has cooperated and come up with a solution. That alone makes it worth more consideration than the outright dismissal shown here.
  #172  
Old 01-22-2011, 05:32 AM
Pycoba_rng Pycoba_rng is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
You act like you will be the only ones with that information. When everyone knows when the spawns are coming, all the interested guilds can at least pick one target and be there ready and buffed. If they all spawn at the same time, DA and IB won't get them all very often. In fact, the reason DA usually wins the CT race is because you guys bring 55-70 to do it so you can pull CT when there are still dozens of mobs up and burn CT down with huge dps before the aggro train of mobs even gets to your raid camp. I'm not saying that is an invalid tactic at all, but you'd have to do it differently if you only brought 30 members so you could send 25 to vox and 20 to naggy. If you try to split your forces to get Naggy, Vox, and CT on server up, you will lose some of those races, or your guild will grow so massive that each individual member will wait months between loot awards and the thing will collapse under its own weight.
If Da last through kunark with more then 30 + members Ill be amazed. I for one can't wait to see 50 - 70 people trying to complete epics its LOL worthy.
  #173  
Old 01-22-2011, 05:46 AM
Pycoba_rng Pycoba_rng is offline
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Oh and heres an idea. Rather then waste any of the Devs/gms time with this garbage. Maybe 1/10th of you cry baby wah wahs can beta test kunark. Considering at most theres 30 people on during prime. The devs and gms are already flustered enough trying to push content that not even 1/10th of the player base will even help test it. Instead we get crying about please simulate a script etc etc. Why the hell should we waste the devs time with this? You want more raid targets? More raiding for small guilds. Lets try to collaborate and push kunark out faster by testing it. It would be nice if any of you showed any amount of respect to these people and help them push kunark out instead of wasting their time with this nonsense. I for one vote no on any dev time or gm time wasted to cater to this crap. Please devote your time to kunark and nuthing more. Thanks~
  #174  
Old 01-22-2011, 09:33 AM
Harrison Harrison is offline
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Quote:
Originally Posted by Belli [You must be logged in to view images. Log in or Register.]
To Rogean and Uthgaard :

I'm pretty new here, so I don't have a well informed opinion about this topic. That being said, you asked for the players to get together and cooperate towards a solution. Having read the entire thread in one go, it seems that this is exactly what has happened.

There are many slight variations on the theme of simulated patch days represented in this thread, but there is an overwhelming positive response to the idea in general. This thread has not descended into bickering over whether this is a good idea or a bad idea because nearly everyone who cares (read: cared enough to post here) thinks this is a good idea. Instead, the conversation is centered on which iteration of simulated patch days should be put into place.

Your playerbase has cooperated and come up with a solution. That alone makes it worth more consideration than the outright dismissal shown here.
The last time we got together to hammer out rules, there was one shitbag guild that ignored it anyways. (and we even said it was going to happen)

DA/Fishbait and *gasp* they're still a hacking zergforce of utter fail. How many members now on raids? Triple digits?
  #175  
Old 01-22-2011, 01:11 PM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by Belli [You must be logged in to view images. Log in or Register.]
That being said, you asked for the players to get together and cooperate towards a solution.
We didn't ask anyone to come up with a solution. People were throwing around ways for us to fix their problem. We simply aren't touching it. Those that didn't get hyperdefensive and attempt to rationalize why they should be handed bonus targets in hopes that they could snag one that falls through the cracks are beginning to think outside the box.

http://www.project1999.org/forums/sh...ad.php?t=25980

Between all of the so called 'casual raiding' guilds, there are enough people who want raid targets (mostly the ones posting in this thread), to be a serious contender, but for various reasons will never see them until they start thinking outside the box. Some are in too small of a guild, some don't have the ideal composition, some have people who couldn't care less about raiding, and some have people who couldn't piss their name in the sand holding back the talented raiders.

I'm glad someone caught my suggestion, I was beginning to think it was lost on everyone. This fits more closely with my suggestion of cooperation, and I imagine will be a much more satisfying solution.
  #176  
Old 01-22-2011, 02:57 PM
Pycoba_rng Pycoba_rng is offline
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The sad thing is there is little to no cooperation amongst people. Either they have to big of an ego and ride the high and mighty horse. Or they really don't want to work up a solution whether it means helping eachother as a community or not. Its quite sad. I for one come from E'ci which is now tunare. We had the best public raiding system ever imaginable.
  #177  
Old 01-22-2011, 03:10 PM
Myrkskog Myrkskog is offline
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You call forming a raid alliance to compete with the poopsockers thinking outside the box. I call it turning all of the so called 'casual raiding' guilds into a super hardcore raid guild. If those people wanted to be hard core raiders, they would be in a sock guild.

I'm sure if we formed up all the smaller raid guilds into one super raid guild we'd have the greatest poopsocking association this server has ever seen, but fuck that when a simulated patch day will be more classic and keep casual casual.
  #178  
Old 01-22-2011, 03:19 PM
Pycoba_rng Pycoba_rng is offline
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Quote:
Originally Posted by Myrkskog [You must be logged in to view images. Log in or Register.]
You call forming a raid alliance to compete with the poopsockers thinking outside the box. I call it turning all of the so called 'casual raiding' guilds into a super hardcore raid guild. If those people wanted to be hard core raiders, they would be in a sock guild.

I'm sure if we formed up all the smaller raid guilds into one super raid guild we'd have the greatest poopsocking association this server has ever seen, but fuck that when a simulated patch day will be more classic and keep casual casual.


Clearly you misunderstood all aspects of the post. A casual person can offer just as much as a hardcore person. Most the hardcore people are in those two guilds we have discussed. If you read my post clearly it says 6 guilds with 15 members = 90 people. Your telling me a casual person can't devote 4 hours of playtime every other day or so to help contribute? Or perhaps when they are on to come help keep a camp on a raid boss? No one ever , said they would have to stay an entire duration. I would hope such guild leaders and officers would logically employ their members to devote some time if any if this was ever cordinated. Again this is a casual standpoint ,the goal is 90 or so casuals which can be a raid force of 30 hardcore if properly utilized with time restraints and cooperation. Post like yours just show lack of thinking outside the box which clearly what Uuthguard was pointing out in the first place.
  #179  
Old 01-22-2011, 03:31 PM
Curmudgen Curmudgen is offline
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4hours in a row is something I doubt will ever happen for me with greater regularity than once a month if that.

What does that make me, if the above is what a "casual" player does?
  #180  
Old 01-22-2011, 04:13 PM
Pycoba_rng Pycoba_rng is offline
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Quote:
Originally Posted by Curmudgen [You must be logged in to view images. Log in or Register.]
4hours in a row is something I doubt will ever happen for me with greater regularity than once a month if that.

What does that make me, if the above is what a "casual" player does?
I would hope the guild leaders would cordinate an appropriate time for you to contribute. Whether or not its 4 hours , maybe even 1 hour. Like i said Cooporation and devotion is needed.
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