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#141
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I'm not trying to piss in anyone's cheerios or insult DA, you guys sometimes have a very large hammer (big numbers) at your disposal. Why not use it? I only brought up the point because people talked about how IB and DA would split their forces to cover multiple mobs. Doing so has consequences on the race for each of those mobs. I was just trying to talk reasonably about what those consequences would be when 5 raid targets are spawned at the same time with notice. At this point though, it's fair to say you and I just interpret the consequences differently, and are not likely to persuade each other. So, I'll drop it. | |||
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#142
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Not responding to the rest because it's pretty much irrelevant to the argument of making the server more like classic. | |||||||
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#143
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#144
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#145
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It's almost like Rogean and Uthgaard are reading just enough of the first one or two posts, then posting a response that defends their stance.
Most people in the thread seem to acknowledge pros and cons to many of the scenarios presented here today. That is a fine example of working together with creativity, cooperation, cunning problem-solving skills. I suppose when there is a flaw in the system, it is the "dev's" stance that "their perception is that it's not their problem that they couldn't reach a resolution on their own" I'm getting rather tired of hearing the card being tossed around that if you cry about not getting to see the planes then get up and do something about it. I want someone to explain to me exactly what skill set is required to camp CT's spawn point and zerg him before the zone aggros and arrives? What amazing creative genius is required to sit in front of a flat screen and wait. That argument fallls flat on its face, lacking any merit or validity at all. The current status quo does not support or inspire any initiative for guilds to work together to rub out the accused farming guilds because it simply cannot happen at this late stage in the issue. It's the EXACT same problem as with LIVE, just in a different dress and you are lying both to yourself and to the user base by arguing it's not. Large guilds, filled with people around the globe, who have nothing to do for large amounts of time, sitting on boss spawns. At least in LIVE smaller guilds had an opportunity, and succeeded quite often, due to idiosyncrasies in the game mechanics. What I think is sad in this particular issue is that not once have the 'dev's" popped in and said something to the effect of "Ya know, we understand the system in place atm isn't perfect, but ...". Rather I have seen two insuffucient posts aimed at insulting a large portion of the user base, arrogant rebuffs that don't even address issues brought up in this thread, and nothing at all remotely helpful. I'm very disappointed as my first few encounters with GM's were very good. | ||
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#146
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You could always stop paying your subscription fee to show them you're not going to take that kind of attitude from them!
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#147
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__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
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Last edited by Akame; 01-20-2011 at 03:03 PM..
Reason: english fail
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#148
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Earlier, I believe in another thread, I pointed out to someone else that this is THEIR project (sandbox as you put it) and that the person should not argue but make suggestions. I totally understand and agree. However if they are going to open a forum for suggestions from the player base, it should be utilized as that and not just blown off, even more used to insult those making the suggestions. | |||
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#149
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However, you could say that Dumesh's idea of no variance with a +6 hour respawn timer on even 24 hour timers (to rotate them around the clock) and either shortened respawn timers, or these ideas of random world respawns of all gods without warning, could be a way to keep the (ever growing) level 50 playerbase entertained while we wait for Kunark to come out. Because! Yes there is a reason - Because Kunark came out much faster in classic than here, opening up more raiding content and higher levels for that growing 50 playerbase to funnel into, whereas on this server there is no place for the 50 playerbase to funnel into (higher levels, kunark, epic weapon quests, the hole etc). I could see using that as a viable reason to push for simulated patch day repops, not because we want to emulate spotty unreliable servers and bad coding which worked in the favor of the bored high level playerbase, but to stave off the boredom of the extra 6-12 months waiting for Kunark/more stuff to do.
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
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#150
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I'd like to make one last response in this thread with some data defending my earlier suggestion, that we have the server repop raid mobs after every N number patches, where 1/N is the proportion of patches live had compared to p99.
Firstly, the reason I suggested the "every N number of patches" part was because we patch more often than live, so this is the most fair and classic solution. From looking at old patch notes for here and for Live, I found the following: -There were 10 patches in 1999 (from April 6th onwards, when the first patch happened) -There were 33 patches in 2000 -There were 29 patches in 2001 (before Luclin was released) The above was taken from the extensive pages on Alla which detail eq's patch history. I omitted patches which most likely didn't involve restarting every server (like press releases and announcements, or things that affected only one server, like server splits). From the Announcements forum I gathered that we had roughly 49 patches in the past year on p99. This means we have roughly 4.08 patches per month, and Live had 2.18 patches per month during the entire classic period (which spanned 33 months). So we patch about 1.87 times more often than they did. If we make things simple and just round that up to 2, then we could have raid bosses respawn every two patches. I really don't think this would be hard to keep track of, nor would it be unfair, nor would it be a huge departure from what was done in classic. One objection to this was that we typically patch really early in the morning. While this isn't always the case, this would also sometimes happen on Live, and honestly if it gives the euro guilds (or the guilds with the most insomniacs) a brief advantage every time a patch happens, that's not really a big deal and I'm sure it wouldn't be the end of the world. Either way, this issue could be worked out somehow, and apart from it I see no other issues with my suggestion. If someone wants to correct any mistakes in the above data, please mention something.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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