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#131
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__________________
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#132
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Last edited by Dumesh Uhl'Belk; 01-20-2011 at 12:05 AM..
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#133
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Hey hey now, lets not get into a tussle. You may be happy with camping a mob for 48hrs+, but I've spoken with plenty of DA who would rather see simulated patch days.
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#134
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As far as simulated patch days or not, I'm perfectly happy with either. I just enjoy playing EQ before it became what it is on live. | |||
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#135
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__________________
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#136
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The biggest problem that I see is with the mentality those of you who want to compete are approaching this with. The current system lends itself to the truest free-for-all competition, for anyone willing to put forth the effort. If you had everything spawning at the same time, you would instead be complaining that {insert desired target} is always chosen by {DA or IB}.
When players compete for a mob with a known window coming up, their perception is that it's not their problem that they couldn't reach a resolution on their own, it's our problem for deciding who was merited the kill. When players want to lobby for a different system of mob spawning, their perception is that it's not their problem to solve with creativity, cooperation, and cunning problem-solving skills, but that it's our problem to re-arrange the entire system to suit the latest complaint. Spotting a problem doesn't take any special talent. It's one of the most base aspects of human nature. So is pleading for an advantage, or expecting someone else to solve that problem for you. But what does take special talent, is solving that problem yourself. And not just saying 'I think this should happen because I don't like what's happening now', but really thinking through the consequences of what would happen if it was changed. Live is a perfect example of listening to short-sighted self-interest. From a developer standpoint, we can reasonably take ownership of a problem when a player has no ability to solve it themselves. This is not one of those situations. We don't really give a shit who gets the mobs. If you perceive this to be a problem: Brainstorm. Collaborate. Compete. Raid targets are a scarce resource. If you want them badly enough, you will approach it with realistic expectations, find a way to compete for them, and persevere when you fail. If you expect a higher authority to solve your every problem, and cede all personal responsibility, and externalize all blame, take the time to read this over. In PDF On Kindle It's public domain, and both of those links are free. Read it while you're shitting in your socks. | ||
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#137
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#138
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I really like the idea of having, not so much a simulated patch day, but just 1 day a week, totally random time and day when all the boss mobs spawns. I don't like static times or telling anyone when this may occur because that encourages poopsocking.
If this can be done while keeping the prior raid timers going, not crashing the server, and not making loads of work for the GMs then i think this would be a great idea. | ||
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#139
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#140
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I agree that any form of announcement would defeat the purpose.
I disagree with Bushwick thinking that on an even playing field (advance notice of a boss spawning), that DA or IB would win every single target. When we bothered to compete with other guilds (over aout almost year long history or raiding) we won our share. | ||
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