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  #131  
Old 01-19-2011, 11:48 PM
Bushwick Bushwick is offline
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Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
Practice clearing trash mobs faster. Make an alliance with another guild to steamroll through the trash faster. If IB or DA or anyone else can clear ice giants, kill vox, res up, assign the loot, teleport to hate, and still beat you to Innoruuk, then I say you don't deserve Inny's loot. Also, while IB was doing Vox... someone ELSE got Nagafen.

There are still some weeks right now when one guild gets all, or all but one of the raid bosses. That wouldn't happen with the system I proposed unless all the other guilds let it happen.
I'm a member of DA. The current system suits me fine. Give us (and IB) warning of a full respawn and we won't be racing to mobs, we'll be mobilized in advance, split between targets in order to grab as many as possible. Between the two of us, we'll probably get them all.

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Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
Well, that's not really the big selling point for me either, but when someone asserts that it is the other way without backing it up, I have to respond.
If classic racing is what you are interested in achieving, giving guilds an opportunity to mobilize far in advance of respawns is going to defeat your goal. You'll see races in fear for CT, but this is already the status quo.
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  #132  
Old 01-19-2011, 11:59 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Bushwick [You must be logged in to view images. Log in or Register.]
I'm a member of DA. The current system suits me fine. Give us (and IB) warning of a full respawn and we won't be racing to mobs, we'll be mobilized in advance, split between targets in order to grab as many as possible. Between the two of us, we'll probably get them all.



If classic racing is what you are interested in achieving, giving guilds an opportunity to mobilize far in advance of respawns is going to defeat your goal. You'll see races in fear for CT, but this is already the status quo.
You act like you will be the only ones with that information. When everyone knows when the spawns are coming, all the interested guilds can at least pick one target and be there ready and buffed. If they all spawn at the same time, DA and IB won't get them all very often. In fact, the reason DA usually wins the CT race is because you guys bring 55-70 to do it so you can pull CT when there are still dozens of mobs up and burn CT down with huge dps before the aggro train of mobs even gets to your raid camp. I'm not saying that is an invalid tactic at all, but you'd have to do it differently if you only brought 30 members so you could send 25 to vox and 20 to naggy. If you try to split your forces to get Naggy, Vox, and CT on server up, you will lose some of those races, or your guild will grow so massive that each individual member will wait months between loot awards and the thing will collapse under its own weight.
Last edited by Dumesh Uhl'Belk; 01-20-2011 at 12:05 AM..
  #133  
Old 01-20-2011, 12:20 AM
President President is offline
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Hey hey now, lets not get into a tussle. You may be happy with camping a mob for 48hrs+, but I've spoken with plenty of DA who would rather see simulated patch days.
  #134  
Old 01-20-2011, 12:27 AM
Bushido Bushido is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
In fact, the reason DA usually wins the CT race is because you guys bring 55-70 to do it so you can pull CT when there are still dozens of mobs up and burn CT down with huge dps before the aggro train of mobs even gets to your raid camp.
Depends who all we have log on before CT engage. Yes, we've had 60 before that I can remember. I also remember doing the same tactic with low 30's and still winning. IMO, CT comes down to who has the balls to engage first with amount of mobs left in zone.

As far as simulated patch days or not, I'm perfectly happy with either. I just enjoy playing EQ before it became what it is on live.
  #135  
Old 01-20-2011, 12:35 AM
Bushwick Bushwick is offline
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Quote:
Originally Posted by President [You must be logged in to view images. Log in or Register.]
Hey hey now, lets not get into a tussle. You may be happy with camping a mob for 48hrs+, but I've spoken with plenty of DA who would rather see simulated patch days.
I'm in favor of simulated patch days. I am just suggesting that giving advance warning of them (the element Rogean took issue with in his post) would work against the goals most of us have in pushing for them.
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  #136  
Old 01-20-2011, 12:41 AM
Uthgaard Uthgaard is offline
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The biggest problem that I see is with the mentality those of you who want to compete are approaching this with. The current system lends itself to the truest free-for-all competition, for anyone willing to put forth the effort. If you had everything spawning at the same time, you would instead be complaining that {insert desired target} is always chosen by {DA or IB}.

When players compete for a mob with a known window coming up, their perception is that it's not their problem that they couldn't reach a resolution on their own, it's our problem for deciding who was merited the kill.

When players want to lobby for a different system of mob spawning, their perception is that it's not their problem to solve with creativity, cooperation, and cunning problem-solving skills, but that it's our problem to re-arrange the entire system to suit the latest complaint.

Spotting a problem doesn't take any special talent. It's one of the most base aspects of human nature. So is pleading for an advantage, or expecting someone else to solve that problem for you. But what does take special talent, is solving that problem yourself.

And not just saying 'I think this should happen because I don't like what's happening now', but really thinking through the consequences of what would happen if it was changed. Live is a perfect example of listening to short-sighted self-interest.

From a developer standpoint, we can reasonably take ownership of a problem when a player has no ability to solve it themselves. This is not one of those situations. We don't really give a shit who gets the mobs. If you perceive this to be a problem: Brainstorm. Collaborate. Compete. Raid targets are a scarce resource. If you want them badly enough, you will approach it with realistic expectations, find a way to compete for them, and persevere when you fail.

If you expect a higher authority to solve your every problem, and cede all personal responsibility, and externalize all blame, take the time to read this over.

In PDF

On Kindle


It's public domain, and both of those links are free. Read it while you're shitting in your socks.
  #137  
Old 01-20-2011, 12:46 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
The biggest problem that I see is with the mentality those of you who want to compete are approaching this with. The current system lends itself to the truest free-for-all competition, for anyone willing to put forth the effort. If you had everything spawning at the same time, you would instead be complaining that {insert desired target} is always chosen by {DA or IB}.

When players compete for a mob with a known window coming up, their perception is that it's not their problem that they couldn't reach a resolution on their own, it's our problem for deciding who was merited the kill.

When players want to lobby for a different system of mob spawning, their perception is that it's not their problem to solve with creativity, cooperation, and cunning problem-solving skills, but that it's our problem to re-arrange the entire system to suit the latest complaint.

Spotting a problem doesn't take any special talent. It's one of the most base aspects of human nature. So is pleading for an advantage, or expecting someone else to solve that problem for you. But what does take special talent, is solving that problem yourself.

And not just saying 'I think this should happen because I don't like what's happening now', but really thinking through the consequences of what would happen if it was changed. Live is a perfect example of listening to short-sighted self-interest.

From a developer standpoint, we can reasonably take ownership of a problem when a player has no ability to solve it themselves. This is not one of those situations. We don't really give a shit who gets the mobs. If you perceive this to be a problem: Brainstorm. Collaborate. Compete. Raid targets are a scarce resource. If you want them badly enough, you will approach it with realistic expectations, find a way to compete for them, and persevere when you fail.

If you expect a higher authority to solve your every problem, and cede all personal responsibility, and externalize all blame, take the time to read this over.

In PDF

On Kindle


It's public domain, and both of those links are free. Read it while you're shitting in your socks.
So even if what you said was true, that both systems are equally shitty because guilds refuse to work with each other, shouldn't the system that's closest to being classic win out, even if only by a small margin?
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  #138  
Old 01-20-2011, 12:52 AM
Noser Noser is offline
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I really like the idea of having, not so much a simulated patch day, but just 1 day a week, totally random time and day when all the boss mobs spawns. I don't like static times or telling anyone when this may occur because that encourages poopsocking.

If this can be done while keeping the prior raid timers going, not crashing the server, and not making loads of work for the GMs then i think this would be a great idea.
  #139  
Old 01-20-2011, 01:09 AM
Noser Noser is offline
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Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
I am a fan of completely random pops..7 day varience. Mob pops, as soon as it dies the window opens again and closes 7 days later unless it pops before then.


But, unfortunately, that might cause too many God's spawning...Potentially having a God/Dragon every single day, multiple times a day.
I like this idea as well. Id rather see more god loot on the server then dealing with the current poopsock situation. If its random though you would think it would tend to average out around 3-4 days per.
  #140  
Old 01-20-2011, 01:47 AM
guineapig guineapig is offline
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I agree that any form of announcement would defeat the purpose.

I disagree with Bushwick thinking that on an even playing field (advance notice of a boss spawning), that DA or IB would win every single target. When we bothered to compete with other guilds (over aout almost year long history or raiding) we won our share.
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