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#31
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Granted, if there were a high-value target with variance dropping NToV style loot on Isle 8, there would be all kinds of shenanigans up there every week, so it's more due to how the zone is set than with anything else.
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#32
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FiF has several serious problems: 1) defining what a force is, which would be very mob dependent and each guild would naturally lowball what they consider an adequate force for them. 2) can a force add to itself as more people log on? If not, yeah, that's gonna be popular. Who closes the window for "ok, this is your force, no more may join?" 3) would replacements be allowed as the guild waits? How would that work? Can you start out your force with a dozen rangers then gradually try to get other classes in? 4) if the force # drops below the required number, due to a ld, do they lose the right? 5) socking the camp from when it's spawn window opens, which means that the "FTE" moment means who has a force at zone at the moment spawn window opens, which means guilds would actually sock to be able to sock 6) Can a guild camp multiple spawn windows as long as they have a sufficient force at each? Way too many problems. Rules upon rules upon rules. But I do think Velious dragons need to be leashed.
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go go go
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Last edited by Sadre Spinegnawer; 10-27-2015 at 12:28 PM..
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#33
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I am sympathetic to a rule that says if your raid has some lag and drops below "raid force" that you lose your claim automatically, but that might be easiest to enforce. I don't expect it will happen that often though. Quote:
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#34
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#35
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1. They only get to declare one force. Any size. Small minimum, say 10 2. Absolutely, players can come and go. Just requires the minimum to be present, openly claiming intent to clear to a target and kill it. 3. The idea of "force" is not specific to classes. You have the right to kill a mob with your force unimpeded, and you can have as many or as few of whatever you want. And they can be anywhere in the zone waiting. 4. There would need to be a cutoff, such as two hours after spawn before it becomes fair game. If you have the minimum and someone goes LD that is their problem. Small issues like that are where lawyerquesting gets a foothold and doesnt let go. IF someone claims a camp, has only 10 people in their guild, and one of them goes LD just give them a few minutes to get the person back online. 5. Legit question, I would say if two guilds want to contest the same thing, should be determined by officers /randoming out of 1000 in a public area before the mob spawns or any force has been set up, with no guild being able to claim FiF on the same target multiple times in a row. 6. Absolutely not, at least not in multiple zones. You get one force, no matter the size. Claim it wisely. | |||
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#36
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The rule says nothing about targets being in window. Guilds are free to sock targets as long as they want. They're gonna sock anyways, I say make socking a 100% shot at the target. If Target A has a 16 hour window, and that window starts in 6 hours. Your guild is free, if it wants to, to roll its raid force into the zone and claim the fuck out of that target. The point of the rule is to give smaller guilds a tool that they can use to ensure they get a shot at targets they want, be they epic encounters, other kunark targets, or lower priority/easier Velious targets. Big dog guilds will still get the vast majority of the pixels, but a small but determined force of adventurers will have a way of saying "Yes. Saturday we get Gorenaire, get your bodies ready", even if that means Saturday starts on Friday night. Shit's classic. | |||
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#37
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I think there will be times, such as after updates or server respawns where the server will have been empty and there will be situations where nobody has claimed a force and several groups are trying. We'd need a mechanism to settle that. | |||
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Last edited by Expediency; 10-28-2015 at 10:19 AM..
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#38
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Just for clarification, let's say a guild claims Trak and has 20 members hanging out in Seb. There's nothing stopping the remaining members of that guild from FTE'ing to their heart's content elsewhere as long as they also maintain a presence at Trak, correct? I think FIF would be an interesting fix to some of the issues on the server, but it mostly benefits guilds like AG and hurts power-hitters that can currently tackle NToV, so I really don't see it going anywhere.
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#39
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You touched on one of the additional benefits of fif. Second or third tier guilds looking for trak will set of their raid force at juggs (one guild at a time of course, because they will have claimed it). No insta-gibbing of trak, because these guilds will of course not be able to do trak without buffing and coordination, many of them will be their first shot at him on p99.
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#40
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The people who run this sever go to great lengths to make this a classic experience, even removing things like buff timers when they find out how to do that. Why cant we as a community take at least some basic steps to try to bring some classic raids back? You cant actually experience any of the raid content here. The only classic style raids I've ever seen on this server are weekly sky raids (since uncontested) and the open vox raid a few months back. In fact, a "real" raid is so rare that the devs spawned vox twice because someone felt sorry for us. | |||
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