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#1
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![]() Aye, open to suggestions. I would like to point out that atm the best representatives of guild behavior are the old "C" class guilds. Rampage in particular have been the only guild I have seen concede mobs without a lot of theatrics when they made a mistake.
Detoxx pushing for some reasonable solutions too. Maybe that is because those 2 guilds had so much experience with VP trains? And been down the fraps / petition quest wars? An eye for an eye making the whole world blind thing. It doesn't do anyone any good to involve GMs. In any case, I believe a logical first step is to confirm no pulling dragons out of their wing. Yes, it makes it harder (assuming no rotation or engage order or something reasonable /laughs and wipes away a tear), because you need to clear parts of a wing or camp out when the other guild engaging etc etc. One thing we knew pre-Velious when I put up a post asking for us to iron out some of these things before release was having 6+ raid capable guilds in ToV was going to be a pita. Trains and trying to determine whose train wiped whom is part of it even. ToV is a small zone and we need to work together to come up with some reasonable rules. AND folks need to self-police.
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Drakakade ~ Divinity
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#2
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![]() I'd point out that when multiple guilds go for trak no guild sets up behind the mtn and pulls trak over those other guilds. In hate you are told not to pull the zi when other guilds are present bc you can't run him and a train over those other guilds. None of this is new, none of these problems you guys are creating are velious or tov specific issues, you're all just pushing your luck bc nobody is stepping up to stop you.
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Pint
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