![]() |
|
#1
|
|||
|
![]() I agree with you, Cloki. No idea where CSR has been - probably, they have given up dealing with all the childishness on this server.
The rules are clear. Anichek, Divinity was no where near the zone out, we were clearing down from Gozzrem after rezzing up after being trained by mobs from Telk, because when Telk was pulled by another guild, some of Telk's train added to our mob we were killing at Gozzrem thus wiping us. 10 minutes later, Divinity had no idea or warning that someone was about to pull a mob from NToV to WToV exit and wipe the zone. Look guys, that's obviously against the rules. That's an obvious ban / concede next mob etc, etc. As Omni / Cloki pointed out, if there were any CSR, then that would be raid suspension right there. Eratani, I see you throwing us a bone here, and I appreciate it. Look, you don't need to be at the raid to know that pulling Aary from NToV to WToV is not cool, and is going to result in a lot of trains / deaths. This is the second weekend in a row Divinity has been trained in this manner. We are not talking 4 or 5 guilds competing at WToV zone out for Lendi here. Sure that's a mess, but it's understandable. You guys want to work something out for those scenarios? Sure, go ahead. Willing to listen to something reasonable. But pulling NToV mobs to WToV when the zone if 200+, thus wiping the ding dang zone, 3+ guilds is against the existing rules. Come on now.
__________________
Drakakade ~ Divinity
| ||
|
#2
|
|||
|
![]() Cloki, you let me know if you see any Asgardians breaking raiding rules because it should be non-existent.
I get what you're saying though, the urges to go Amtrak mode is strong and getting stronger per incident just to get attention on this matter.
__________________
https://www.asgardguild.net Whoever wields this hammer, if he be worthy, shall possess the power of Thor! -Odin
https://www.twitch.tv/artaenc I stream other games on here also like Monster Hunter World Guild Leader of <Asgard> The home of the gods! Lightyear/Artah | ||
|
#3
|
||||
|
![]() So the solution is to be the closest guild socking?
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| |||
|
#4
|
||||
|
![]() Quote:
Chest has been superior at thinking about what the other person is going to do to get as close to whatever line we all imagine is drawn and not cross it. Many raiding guilds on P99 have done this in a competitive sphere for so long that instead of hitting a wall, we push the line. That line is so far gone that if we stopped and looked back at our history of raiding, we would see how far gone we are. Today the term "player made enforcement" is akin to "uniformly agreeing to break the rules." If no one is enforcing the rules, we will always find a way to break them as long as it benefits us. Why? Because the first guild to do it will benefit. Then we argue and everyone gets on board thinking this is the new raiding world. Then the line gets pushed by a new guild who benefits from being the only one and we argue and come to a new "player made agreement" again. This system is not successful for a healthy server. It is successful for the advantageous and aggressive guilds who have long since abandoned the idea of self policing. I humbly request to hearken back to the days when we all knew what raiding was like and GM's had involvement in our lives. This mountain top council needs an arbiter. As Aaron said in scene II of Titus Andronicus: "Pray to the devils; the gods have given us over." | |||
|
#5
|
|||
|
![]() Lets not sandbag a very basic fix bc ppl want additional rules to increase their odds at mobs. There are plenty of safe spots to kill dragons in ntov, flurry drakes take 5 hrs to respawn and regular trash takes ~72 mins? Jump in the wing and clear to the mob you want to fight if there are 5 guilds sitting on top of you, if they run a train over you and can't handle it thus wiping your raid then they have violated the raid rules and have to concede for 1hr/1attempt. The only way for 5 guilds to operate in the same zone is for them to spread out. All this elaborate train pulling is in no way a better or easier solution to the 5 guild problem. As it stands right now only 2 entities are consistently inside ntov working on mob attempts, the rest of you are half a zone away creating havoc.
__________________
Pint
| ||
|
![]() |
|
|