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  #81  
Old 06-24-2010, 02:57 AM
bullet bullet is offline
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How about we do it like this.

The patch respawns ONLY occurs during european primetime.

Now thats a much better idea, because it suits me better and you don't get any nameds on any patch respawns ever.

MUHAHAHAHAHAHAHAHAHAHAHA

p.s.

your solutions is stupid.
  #82  
Old 01-18-2011, 12:25 AM
President President is offline
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It's about time this was brought up again.

Remove the variance, simulate patch days. Make this classic, please.
  #83  
Old 01-18-2011, 12:10 PM
Teensy Weensy Teensy Weensy is offline
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I agree we only have half the boss mobs that we should. Maybe someone could figure out the percentage increase patches on live increased boss mobs and just increase the timers by that percentage?
  #84  
Old 01-18-2011, 12:12 PM
Nedala Nedala is offline
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This thread is pretty old just fyi.
  #85  
Old 01-18-2011, 12:15 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
This thread is pretty old just fyi.
We know, still relevant though.
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  #86  
Old 01-18-2011, 12:30 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Teensy Weensy [You must be logged in to view images. Log in or Register.]
I agree we only have half the boss mobs that we should. Maybe someone could figure out the percentage increase patches on live increased boss mobs and just increase the timers by that percentage?
You have the right idea, but I don't think that would be a great way to execute it. I agree that we should figure out how many average patches per month Live had compared to p99's average patches per month, but I think if we find, say, that they have half as many patches per month, that shouldn't mean that we decrease spawn timers - it should mean that every two patches, raid mobs respawn and their timers reset. I think the best and most classic solution should at least *feel* classic, and rushing to a raid mob after the server's just started up feels more classic than simply having Naggy respawn every 6.7 days instead of every 7.
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  #87  
Old 01-18-2011, 12:39 PM
Nealio Nealio is offline
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Having 15 guild members camping raid boss spawn points 24/7 is definitely not classic. The only time someone popped into Fear was to check on CT, not to slip in with 14 others and sit for hours. We knew spawn timers on the dragons and other non planar bosses and checked in on them as the timers wound down. We then raced in as fast as we could against other guilds. Sometimes smaller casual guilds beat us to the target. We stood in the next room waiting/hoping for that guild to fail so we could have our shot if we didn't organize fast enough. That was classic.

Using 10-15 Observer Staves to crash Permafrost was classic but the x hours + y to z random number of hours respawn timer made that a ridiculous option.

P99 is not classic or even "similar" to classic in these aspects. There are so many situations where raid targets are handled in a manner on this server that are nothing near to classic. What I think is interesting is the majority of those who argue to keep the status quo are members of specific guilds that are benefiting from said status quo.

Those that argue against it seem to not understand that things are the way they are because it is as it was designed by those that coded it that way. It is what it is. It is their server, and since its inception have you ever observed an instance where ridiculing their decision or insulting them personally has ever successfully encouraged a change?

Make your suggestion, hope the "dev's" listen to your suggestion, and move on. Arguing the merits of your suggestion with those who have the most to lose from your suggestion is ridiculous at best and most often will only lead to flaming and immature name calling.

Unfortunately that is more often than not the fruit of endeavors such as P99; people taking advantage of it, others assuming/expecting, people feeling entitled, and ultimately lots of bickering and fighting. I've never understood how people can allow an mmo to bring out the worst in them.

My two cents for what it's worth, same as yours and everyone elses, two cents...
Last edited by Nealio; 01-18-2011 at 12:42 PM..
  #88  
Old 01-18-2011, 12:42 PM
Rogean Rogean is offline
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I didn't read pretty much any of this thread, but I will say:

To simulate a patch day respawn, you actually need to have.. a patch day.

We don't have patch days.
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  #89  
Old 01-18-2011, 12:45 PM
Nealio Nealio is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I didn't read pretty much any of this thread, but I will say:

To simulate a patch day respawn, you actually need to have.. a patch day.

We don't have patch days.
Which was someone's point earlier, as that does not simulate classic EQ. But seeing how this post isn't going to be read by you by your own admission... why did I even post it? [You must be logged in to view images. Log in or Register.]
  #90  
Old 01-18-2011, 01:47 PM
Mcbard Mcbard is offline
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For what it's worth in this very old thread: I loved racing to mobs after patch day! Racing to mobs was so fun back in the day, and sure beats the current "poopsocking" situation where sitting or logging out at mob spawns for half a day at a time is expected.
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