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  #141  
Old 10-15-2015, 10:31 AM
Ella`Ella Ella`Ella is offline
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Originally Posted by reborn649 [You must be logged in to view images. Log in or Register.]
Grats guys! I must say the legit statement is a bit unnecessary tho.. Rampage got the first kill and you guys got the second kill.

If any random guild thinks they can snipe AoW, ends up not being able to, and the original guild that got it from X% to Y% health finishes it off, seems legit.

If any random guilds combine and have to rez rush repeatedly in order to kill a target, seems no more legit than the first example.

These aren't apples and oranges. AoW died twice, plain and simple. As long as it wasn't exploited in some weird way, both should be considered legitimate kills. Anyone who sees it otherwise is either seriously salty or just looking to rustle jimmies.
Jesus Christ, Carrina - Did you even finish your trial period yet before nutswingin'?

(And just for the record, in my book, a kill is a kill - there is no legitimate or illegitimate unless yowl spoitin')
Last edited by Ella`Ella; 10-15-2015 at 10:36 AM..
  #142  
Old 10-15-2015, 10:33 AM
khanable khanable is offline
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Originally Posted by Scryll [You must be logged in to view images. Log in or Register.]
Also walls in general, atleast in Halls of Testing and NToV. For example, try wall locking a wurm in the area around Invisible wall in HoT. Its going to either #1 Fall through the world or #2 Go inside the wall and become invurnable.
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  #143  
Old 10-15-2015, 10:52 AM
Daldaen Daldaen is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
What is broken? Did you bug report it?
Didn't watch the full video but I don't think I ever saw one of your tanks get blasted out of Melee range and promptly rooted after. Which I believe was the original catalyst for the ogre wall strategy, and one of the largest challenges of the encounter. I may have missed it though.

As it stands however, I don't see any guild other than Rampage being able to beat Tunare for a very long time. Even with 18 rogues 10 warriors and 6 wizards it took 6 minutes to burn through 800k HP. I don't see any other guild being able to bring that level of DPS.

Maybe the Asgard/Forsaken/Taken conglomerate can run an open PoGrowth raid and bring that level of DPS to kill Tunare.

On this topic - Running a Growth raid should earn you access to Tunare, to prevent guilds from leapfrogging after a 4 hour clear. That would be mega shitty. Killing Ali or something should give you access to a Tunare attempt once the zone is clear.
  #144  
Old 10-15-2015, 10:59 AM
maestrom maestrom is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
On this topic - Running a Growth raid should earn you access to Tunare, to prevent guilds from leapfrogging after a 4 hour clear. That would be mega shitty. Killing Ali or something should give you access to a Tunare attempt once the zone is clear.
FTE always sounded a little silly to me. Routinely, in classic, Guides/GMs applied a first in force rule on Nameless. It wasn't enough to tag a monster, you had to have your raid force there. It went a little further than that though, when a target was in window, the guild who got their raid there first got the spawn. In essence, raid targets were "campable".

I totally get that no one wants poopsocking. But poopsocking happens anyways. Certainly now we have enough targets that we don't have to worry about 1 guild locking down all of the content. A first-in-force camping rule would force guilds to prioritize their targets.
  #145  
Old 10-15-2015, 11:01 AM
falkun falkun is offline
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Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
FTE always sounded a little silly to me. Routinely, in classic, Guides/GMs applied a first in force rule on Nameless. It wasn't enough to tag a monster, you had to have your raid force there. It went a little further than that though, when a target was in window, the guild who got their raid there first got the spawn. In essence, raid targets were "campable".

I totally get that no one wants poopsocking. But poopsocking happens anyways. Certainly now we have enough targets that we don't have to worry about 1 guild locking down all of the content. A first-in-force camping rule would force guilds to prioritize their targets.
Except its pretty easy to camp a mob from death to spawn...You must be new here, I'll forgive you.
  #146  
Old 10-15-2015, 11:06 AM
reborn649 reborn649 is offline
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Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
Jesus Christ, Carrina - Did you even finish your trial period yet before nutswingin'?

(And just for the record, in my book, a kill is a kill - there is no legitimate or illegitimate unless yowl spoitin')
??

Just stated literally what you did "A kill is a kill" but a hair more detailed.
Last edited by reborn649; 10-15-2015 at 11:32 AM..
  #147  
Old 10-15-2015, 11:06 AM
Daldaen Daldaen is offline
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Eh I don't mind FTE too much for *most* targets. But some things it's shitty on.

Statue for example, Rampage did a good job FTEing it and holding a kite of their train. That mob is fine to FTE. Since not much clearing is required.

Something like Tunare that you have to clear an entire zone to engage or Cazic Thule 2.0 when he is added... Those are really shitty to FTE. It just becomes a game of who will devote too many resources to clearing trash only to get leapfrogged on the final mob.

I mentioned this during beta regarding ToV and people ignored it though. Certain things really should not be allowed to occur like leapfrogging a guild after they've cleared half the zones trash.

But... That's a topic for another thread sorry to derail.
  #148  
Old 10-15-2015, 11:07 AM
khanable khanable is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Didn't watch the full video but I don't think I ever saw one of your tanks get blasted out of Melee range and promptly rooted after. Which I believe was the original catalyst for the ogre wall strategy, and one of the largest challenges of the encounter. I may have missed it though.

As it stands however, I don't see any guild other than Rampage being able to beat Tunare for a very long time. Even with 18 rogues 10 warriors and 6 wizards it took 6 minutes to burn through 800k HP. I don't see any other guild being able to bring that level of DPS.

Maybe the Asgard/Forsaken/Taken conglomerate can run an open PoGrowth raid and bring that level of DPS to kill Tunare.

On this topic - Running a Growth raid should earn you access to Tunare, to prevent guilds from leapfrogging after a 4 hour clear. That would be mega shitty. Killing Ali or something should give you access to a Tunare attempt once the zone is clear.
Watch the video. She certainly does a knock back and we make use of ogres to keep us in range. She doesn't root - she snares. Depending on weapons she can snare a lot. Hehe.

If she is supposed to actually root then yeah she isn't doing that.
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  #149  
Old 10-15-2015, 11:11 AM
maestrom maestrom is offline
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*For another thread.
  #150  
Old 10-15-2015, 11:14 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Watch the video. She certainly does a knock back and we make use of ogres to keep us in range. She doesn't root - she snares. Depending on weapons she can snare a lot. Hehe.

If she is supposed to actually root then yeah she isn't doing that.
http://everquest.allakhazam.com/db/s...tml?spell=1745

This is what I was talking about not seeing, I saw the knockback. It's a 1min unresistable root, with 300 range and 4 sec recast. It was perpetually cast on the main tank, when used in conjunction with the knock back, on a rooted mob... She basically punts your main tank out of range, roots him, and then she turns to fight the next person on aggro. Forcing a constant tank swap, providing a huge challenge in the encounter, how do you cope with those tank/heal swaps on a mob that has such high output DPS.

I would guess her nuke could randomly break the root allowing you to move back up but I definitely recall it still being a huge nuisance to deal with. EDIT - My recollection is clearly not Velious era because only like 2 guilds killed her in Velious. But the root effect was talked about in 2002 and ways to cope with it are also discussed on Allakhazam. So I doubt it was added afterwards... I'll check April 2001 spdats to see if it's in there. However judging by her loot we are dealing with a late 2001/2002 version anyways.
Last edited by Daldaen; 10-15-2015 at 11:43 AM..
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