Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-13-2015, 06:29 PM
iruinedyourday iruinedyourday is offline
Banned


Join Date: Apr 2014
Posts: 7,351
Default Ever..."Quests"

I always loved how the quests in EQ were so abstract that there is just no way you could solve them like a puzzel.. take this one for example: http://wiki.project1999.com/The_Falchion

"find out where they deliver thier shit"

that's it.. that's the frickn clue..

thats the clue that's meant to get you to go out to the OOT and find a random ass ogre, kill him and his 2 guards, thats 3 mobs, all in there 20's

for a fricken 6/24 sword lol

what other quests boggle your minds?

There are a lot of quests, and id say 90% are mind boggling as to how anyone could figure out how to finish them.

So there should be a lot!
  #2  
Old 10-13-2015, 06:34 PM
Pringles Pringles is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,982
Default

I agree - many quests seem straight forward, but some are so obscure I always wondered how people figured them out - especially because turning in your items to the wrong NPC results in eaten items.

I think the original devs said there were a big number of quests that were never solved? Not sure they should be proud of that....
  #3  
Old 10-13-2015, 06:36 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Spirit of Garzicor has some interesting anecdotes about just spamming certain words with hotkeys all over Dragon Necropolis for days.

Anything in Plane of Mischief. Quests were simply brute forced.

Quests involving tradeskill combines, accidentally pressing combine on a container meant you lost everything in the container. Had to recollect everything to try a new combination.
  #4  
Old 10-13-2015, 08:20 PM
Tethler Tethler is offline
Planar Protector

Tethler's Avatar

Join Date: Apr 2015
Location: Japan
Posts: 2,335
Default

Hailing every NPC ever and reading what they say. Sometimes NPC's not directly related to a quest (drops, or turnins) will have something to say lore-wise about certain things. Buuuuut...Aint nobody got time for that.
  #5  
Old 10-13-2015, 08:28 PM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
Default

People also used to identify stuff.
  #6  
Old 10-13-2015, 08:32 PM
TheBiznessTZ TheBiznessTZ is offline
Fire Giant

TheBiznessTZ's Avatar

Join Date: Mar 2015
Location: A Mall
Posts: 659
Default

I think one of the great things that made EQ 1 so great back on live was there was tons of things you didn't know or understand. And discovering and completing these quests was fun. But we been ruined by games now a day. I pretty sure if a new game came out like this i prob wouldn't enjoy it just cause my time constraint is bad and im a super casual scrub atm. Wish i had 12 hours a day to play anymore [You must be logged in to view images. Log in or Register.]
__________________
  #7  
Old 10-13-2015, 09:13 PM
NegaStoat NegaStoat is offline
Fire Giant

NegaStoat's Avatar

Join Date: Jul 2013
Posts: 781
Default

In classic retail pre and post Kunark, numerous players were really hot to have their characters learn every language available. Mostly it was for RP, but for some folks it was a prestige thing too.

Enter the Werewolf specifically spawned in West Karana. You could chase the thing down and hail him, and in classic he would replay something unintelligible in Werewolf. So at first players thought this was a hidden language and spread rumors about getting that first skill point in Werewolf by spam hailing him. Soooo many people fell for it.
  #8  
Old 10-13-2015, 09:20 PM
xKoopa xKoopa is offline
Fire Giant


Join Date: Dec 2014
Posts: 690
Default

Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
In classic retail pre and post Kunark, numerous players were really hot to have their characters learn every language available. Mostly it was for RP, but for some folks it was a prestige thing too.

Enter the Werewolf specifically spawned in West Karana. You could chase the thing down and hail him, and in classic he would replay something unintelligible in Werewolf. So at first players thought this was a hidden language and spread rumors about getting that first skill point in Werewolf by spam hailing him. Soooo many people fell for it.
there was a thread somewhere full of people posting these rumors that people on classic believed
  #9  
Old 10-14-2015, 03:21 PM
Voland Voland is offline
Sarnak


Join Date: Feb 2014
Posts: 364
Default

Quote:
Originally Posted by xKoopa [You must be logged in to view images. Log in or Register.]
there was a thread somewhere full of people posting these rumors that people on classic believed
This sounds like a fun read, please post the link if you find it.
  #10  
Old 10-15-2015, 06:30 PM
DevGrousis DevGrousis is offline
Fire Giant

DevGrousis's Avatar

Join Date: Feb 2010
Posts: 696
Default

Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
In classic retail pre and post Kunark, numerous players were really hot to have their characters learn every language available. Mostly it was for RP, but for some folks it was a prestige thing too.

Enter the Werewolf specifically spawned in West Karana. You could chase the thing down and hail him, and in classic he would replay something unintelligible in Werewolf. So at first players thought this was a hidden language and spread rumors about getting that first skill point in Werewolf by spam hailing him. Soooo many people fell for it.
Not to thread hijack (because it mainly follows the same thing: What were some of the funniest rumors you heard back on live, pre Luclin?
__________________
Quote:
Poor life decisions and planning. I call them RL n00bs. Get RL levels while you are young.

Asher
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:24 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.