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Old 10-13-2015, 04:28 PM
Daldaen Daldaen is offline
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Nope, not really that viable on blue.

1. It kills Thurgadin and Icewell for 2 hours. This makes people disgruntled and being extremely disliked on a small server isn't good for a guild.
2. When it kills Thurgadin everyone knows what's about to go down. IE every guild has 2 hours to mobilize and prepare for Dain. Leading to train clusterfucks and many people being sad.
3. Dain faction hits aren't favorable for many people and the hardcorest guild already raids enough as is, his loot isn't tasty enough to draw them into spawning it every 3 days instead of every 7.

On blue there have been 2 failed ring wars thus far. The 2nd had three guilds set up for Dain when he spawned. It got messy.

It's not worth the trouble for 1 Dain head and some crap loot. It's an okay concellation prize for failing the war I suppose. Would really prefer a winnable war though. The aggro mechanics and falling through the world was a problem during every single one I ran on beta but unfortunately we couldn't do them frequently enough for devs to continue to test fixes, thus we have our broken war.
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Old 10-24-2015, 01:00 PM
Man0warr Man0warr is offline
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Also http://www.project1999.com/forums/sh...d.php?t=215997
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  #3  
Old 10-24-2015, 01:48 PM
Sorn Sorn is offline
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I found this highly detailed guide on how to do the ring war (in 2002, after Luclin, between the resist changes and the level cap raise to 65): http://www.monkly-business.net/forum...ead.php?t=8754

Relevant quotes:

Quote:
(for slowers) However the veterans in the 3rd wave are very magic resistant, and usually only shammies disease slow will traditionally stick. With the new resist changes, if the mob is sufficiently debuffed first however magic based slows land.
Quote:
(for clerics) Don't bother with Stuns, they don't work. Also have DA and DB loaded because if you have 2 mobs on 1 person, and you CH one will usually jump you.

MoK/MoR lands fine on the first two waves of mobs, but not Vets.
Quote:
(for nukers) Normal tactics apply. Don't over agro. Also have snare loaded. The first two major waves can be snared.
The author also mentions bugs encountered.

I also found this terrible video of a ring war in 2003: https://www.youtube.com/watch?v=O9xdfmQsnR8

From the Alla page regarding this quest, here are some comments from 2001:

Quote:
(October 29, 2001) - The giants are *NOT* kitable anymore. Their follow range was changed to basically melee range, so if you aren't directly engaged with a giant it will ignore you and beeline for Thurg.
Quote:
(October 25, 2001) - I have participated in this 10th Ring War. It is by far the most fun I have ever had in EQ. We had about 140 people set up for it. 90 were 50+, 71 were 55+. By the 3rd wave all **** breaks loose. It is very intense and you will only succeed if the war is organized and you have good leadership.
And here from 2002 (bolding mine, seems like this war might have been a little bugged out):

Quote:
Well, I participaed in this battle and boy was it fun. Except during the final attack the giants over ran us somehow, they started all mobbing one person at a time. I was in the zone only lowest lvl there, (Lv.39). I got killed once when a General aggroed my *** though, anyway, when that last mob attacked they were unstoppable until I saw 1 dark elf running at me with every single behind him. Needless to say I ran like ****, after that we lost...

It ends up the 120 people in zone, only 30 something survived. Ends up when the giants hit zone, we lost. There was about 60 bodies out there.

Except after this fight everyone in town were dead, and as im writing they r still dead. They have not spawned any living townsfolk for 15 hours now. This is not right, its been like half a day and everyone in town are still dead.
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