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#6
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Quote:
You get a nice new set of DoTs at 12. Bind Affinity is also nice to have if you are not an Iksar. Bind just outside the tower. It makes for shorter CR's if things go sideways and it's also a quick return if you need to gate out of a sticky situation. If you need to go home for more spells or training, you can probably find a port in FoB, then you can simply gate back to the tower. Dial-a-Port usually has someone nearby. /w all dial is your friend. By level 12 you will have a wider range of killable mobs to choose from. You are rather limited in choices at 10. If you intend to stay for a while, bring at least your level 16 spells with you. Level 20 if you can afford them. Also, besides bone chips, the skellies drop a lot of coin so you will either have to go home to bank, or being a DE you can bank at The Overthere if you want to make that run while weighted down with coin, or find a friendly Iksar who will trade his gold/plat for your copper and silver, or if you can really TRUST him, to go to the bank in Cabilis and change your coin for you. OR you can just destroy all your copper every once in a while.
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Everything will be alright in the end. And if everything is not alright, then it is not yet the end!
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