Quote:
Originally Posted by maskedmelon
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Nah ^^ Those extra 20-25hp will help on very rare occasions, very rare... How many times have you survived a combat round, feigned or whatever with less than 1% hp? I am guessing you can count them with your fist ^^ Sure it adds an extra 5hp or so to your mend and gives the cleric a free ch every 1-200 heals or so.
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I didn't say it wasn't marginal, I said it was better. The 5 extra STA results in 20 more hp at level 60, which on it's own is better than 15 AGI and 10 DEX. The 5 extra STR is just gravy on top. I've survived fights with critical levels of hp many more times than you have predicted, and I've just barely died many more. In the former case it was a tiny bit of additional HP that saved me, and in the latter I could have been saved by just a few more. I'll take that a small amount of HP over another proc every hour and a few points of broken AC any day.
Sure, it's just 20 hp. But if you think that 20 hp doesn't matter, you'll also likely think that a djarn's isn't worth it over a platinum fire wedding ring. And that a heiro isn't worth it over a hooded black cloak. And you won't allocate your starting stats to stamina either. This attitude will cause you to constantly miss out on additional hitpoints, and the end result will be that your character will have hundreds of HP less than they could because you don't realize that HP is king.
Quote:
Originally Posted by maskedmelon
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Ok, try this. Tonight (or tomorrow or next time you are in Norrath on your monk. You have one right?) Pull a few mobs and make sure the stack on you when you feign. Then think of me ^^ <3 and spam that sneak key. Watch. And learn ^^ It really does work. Now, it is only a concern if the mobs are stacked on you because then they will be the last thing to leave you and if they go at once as a clump, even the sploitastic sneak pull fails (alongside harmony). If you have a string of mobs spaced out from you it doesn't matter. Maybe that is where the confusion was coming from??
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I'm really not sure what effect you are claiming that sneaking while flopped has on a monk attempting to split with sneak pull. The best I can tell is that you are claiming that sneaking while flopped causes all mobs to path back to their spawn points simultaneously, and this is 100% false on the blue server. I've always know that this is not the case, and to be sure I confirmed it with my monk moments ago.
Can you clarify why you think it's a bad idea to sneak while flopped before all the mobs have begun to return to their spawn points? I did what you said and saw the same behavior that I've seen on the thousands of sneak pulls I've done.