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#10
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Quote:
The second version removed blackouts but added a freebie for when something spawned at a bad hour you could use your freebie and remain on top for the next kill, and if you couldn't get the next one you rotated down. The loophole in this system was that guilds would pick and choose targets to ally on (VS is easy, the list was 10 guilds deep - Gore was hard, it was 4 guilds deep) and only the guild at the top would rotate. This meant the guilds teaming up but staying separate on the lists were essentially double dipping as long as they minded their lockouts. The third version that was proposed by BDA, backed by Taken and Divinity, and had the blessing of the staff, had caveats that required guilds to ally for all targets in a tier to prevent double dipping, and had stricter time frames in which you'd need to handle your business (dropped to 1 hour from 2). The initial gatekeeper targets for each tier were deemed unfair by Sirken and were eventually modified to be easier, but it didn't matter because every other guild rejected the proposal thus ending the rotation. None of this is spin, it's all still archived on the Class R boards, but feel free to create your own scenarios where BDA or Taken or Divinity are the bad guys.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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