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#31
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#32
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Also, claiming Velious is somehow part of :classic: seems highly incorrect to me. Velious clear emphasis on the high-level raid game drove off many players who had merely been made uncomfortable by Kunark, Luclin convinced those that checked back not to return. PoP should have showed the die-hards who had not adapted to the NewOrder[tm] that they were being more than a little foolish hanging around hoping that SOE might return to the original Vision[tm]. But instead they rose up agitating mercilessly and convinced SOE to release LoY, which was not well received by the then current playbase because there just weren't enough fans of the classic Vision[tm] left to support an expansion that didn't cater explicitly to high-end raiders and their wannabe fans. Classic EQ was mortally wounded by Velious, Luclin poisoned on the dying beast to hasten its demise, and PoP laughed at it, poured gasoline over it, set it afire, and toasted marshmallows over the merrily blazing corpse.
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crabby old man playing 4000 year old goblin sim
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#33
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Doesn't take a rocket scientist to learn this.
It takes the fun away from the game, if we were allowed to box then you'd literally see a bunch of people never socializing. And the entire server would die quick, nobody likes people who box, especially not the people who want to play the game the way it was meant to be played (like 95% of the server) | ||
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#34
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#35
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That includes everything that goes into it good and bad - camp stealing, EC trading, forum questing, talking to group mates, etc.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#36
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#37
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#38
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The only part that is missing is, you forgot to say how we all live in our mom's basement.
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go go go
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#39
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Instancing did not kill Everquest. The people that were "harmed" by instancing were either RMT, who make money off of scarcity and the ability to deny access to content to others, and trolls who get off on taking from other players but don't want to play a real PvP game like Ultima Online (at the time). Instancing did not make the encounters easier. It did not change the amount of hitpoints targets had. It just meant that you didn't have to deal with getting griefed (as anyone who has been a few guilds behind the top in PoP will tell you, people killing triggers at 2am so your guild couldn't flag was ridiculous). The "evidence" cited by many people who think instancing ruined the game is dubious at best. They claim that EQ subs dropped off a lot when instancing was released. This is kinda true, but it ignores a lot of other things that were going on at the time. Many mechanical updates were made to the game around the release of GoD that made it impossible to play on many older computer. Some people were faced with upgrades of hundreds of dollars or buying a whole new computer in order to continue to play. Also, many of the mechanical changes completely broke many zones. There were screen shots of my guilds main tank sitting in Fire with literally every monster in field two on him, but not able to get to him because they had fallen below the world. There was also the launch of the WoW beta, which took many people from my guild and most of my RL friends that played EQ. This was, I think, the biggest killer to EQ. Althought WoW wouldn't launch officially for another 9 months or so, new people were being added to the beta every couple of weeks it seemed, which took a huge chunk out of EQ. It's worth noting that many of my friends cited instancing as a top 5 reason they picked WoW over EQ. I never understood why people thought Bazaar was such a bad thing. It made trading easier. You could still negotiate with traders, i often did. | |||
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#40
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