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#51
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I'm in a agreement that something is a little off on the fight. Still leaning towards attack speed.
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hello i'm cucumbers
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#52
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This is the last time I will be giving out warnings before I start banning.
I asked for this thread to be created and information provided. We have already addressed ONE issue with the damage intervals of the mob, and at no point did we say we were done. We haven't even fully ironed out his attack speed yet. You guys (red players mostly) need to drop the trolling, drop the passive aggressive bullshit, or fuck off.
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#53
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#54
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I would like to point out that I am enjoying Vyemm tuned the way he is, also please ban Nirgon.
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Terpuntine of the Nexus <Iron Tower> <Zephyros> - Vallon Zek
Constantine Pyrokinetic Quote:
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#55
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The classic AC Cap argument has already been ruled moot because we can't recreate classic mob attack values.
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Checkraise Dragonslayer <Retired>
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#56
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20% of attempted attacks being max hits on a 1450 AC tank seems pretty high /GU Lord Vyemm in 118s, 78k @661dps --- Deetz 5k @55dps (6.51%) --- Rabid 5k @55dps (6.14%) --- Chiggen 4k @46dps (5.55%) --- Grannock 4k @42dps (5.4%) --- Cutter 4k @40dps (5.29%) --- Colgate 4k @32dps (4.67%) --- Tyrionn 3k @38dps (4.38%) --- Warbok 3k @32dps (4.03%) --- Bongaholic 3k @31dps (3.99%) --- Muhh 3k @30dps (3.71%) this was our most recent attempt where we are barely outpacing his regen with nearly 800 melee dps and 75 people in the zone; i'm seeing 10 rogues, 6 monks, 3 rangers, 9 warriors, 2 epic mage pets on this parse we got him to 92% hp after 100 seconds, so either his max HP is enormous now or his regen is enormous, seems extreme either way | |||
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#57
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We do not use a hardcap. We have a softcap. This might not be exactly specific to classic but we have numerous reasons for having the code this way, and I'm not interested in starting a debate regarding that right now, so let's keep the thread on topic.
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#58
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#59
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#60
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