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  #41  
Old 08-28-2015, 12:14 PM
Daldaen Daldaen is offline
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Were they in a chain running animation and a mob fell through the floor?

One of the issues that plagued beta was mobs falling through the floor due to dwarf push. The problem is if the mob is under the world and the dwarves are still on aggro they will run in place until they can warp under the world also to kill the mob. Sometimes that stalled out the army for 5-10 minutes.
  #42  
Old 08-28-2015, 12:22 PM
Pan Pan is offline
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Originally Posted by Itap [You must be logged in to view images. Log in or Register.]
they werent attacking with 10+ giants in aggro range
This is true.
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  #43  
Old 08-28-2015, 12:22 PM
bktroost bktroost is offline
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Dwarves were not aggroing.

If I was Dain and ran an army like they did, I'd deserve to die.
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  #44  
Old 08-28-2015, 12:39 PM
Itap Itap is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Were they in a chain running animation and a mob fell through the floor?

One of the issues that plagued beta was mobs falling through the floor due to dwarf push. The problem is if the mob is under the world and the dwarves are still on aggro they will run in place until they can warp under the world also to kill the mob. Sometimes that stalled out the army for 5-10 minutes.
I watched them run directly through the archers and they just stood there
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  #45  
Old 08-28-2015, 12:50 PM
Sorn Sorn is offline
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Originally Posted by Pan [You must be logged in to view images. Log in or Register.]
Was very difficult to stop progress on the giants - even when engaged they kept moving and that's different from what I remember.

Many fell thru the world - but Moregan was on it so quickly. Thanks.

Was really hard to focus dps on the 3rd wave when you couldn't get them stopped by engaging them.
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Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
Giants seemed inclined to completely ignore being engaged - not sure if that's correct.
These are all things I saw on the beta test of the ring war. The giants just ran over everyone in that last wave.

Please submit a bug report for this stuff so it can be fixed!
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  #46  
Old 08-28-2015, 12:52 PM
Pan Pan is offline
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https://www.project1999.com/forums/s...d.php?t=208894

Post mortem thread.
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  #47  
Old 08-28-2015, 01:26 PM
Haynar Haynar is offline
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What is happening when they fall thru the world? Are they being engaged? Snared? Rooted? High sunned? Attacked by pets? What? I can try to fix when I can reproduce. Otherwise I have no clue where to look.
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  #48  
Old 08-28-2015, 01:31 PM
Pan Pan is offline
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Engaged, from what I've heard. Most happened near the spires, I think tho several were near the river.

Should be Fraps available soon, tho that's not sure to show anything.

Hope others weigh in here. Have some loss of that would help.
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  #49  
Old 08-28-2015, 02:36 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
What is happening when they fall thru the world? Are they being engaged? Snared? Rooted? High sunned? Attacked by pets? What? I can try to fix when I can reproduce. Otherwise I have no clue where to look.
The vast majority of the time that I've had the Giants fall through involved:

1. The Giants on some slope. Generally one of the steeper slopes to the west / east along their pathing.

2. When the entire coldain army is pushing a mob in one direction. The army generates massive push but it shouldn't force the mobs under the world.

I've had it happen to snared mobs, engaged mobs, attacked by NPC/Pets.

I once heard about it happening without the dwarf army attacking it. The giant was on track for 10~ minutes and then it disappeared.

I have no idea what your limitations are for coding, but if you can set it to instantly droop the Giants if their Z Axis coordinate drops far below the standard ground? Or if you can make it to that any giant reaching Thurgadin under the Z Axis just disappears and doesn't fail the event, that would help.
  #50  
Old 08-28-2015, 03:14 PM
Shjade Shjade is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Or if you can make it to that any giant reaching Thurgadin under the Z Axis just disappears and doesn't fail the event, that would help.
Literal Devil's advocate: if they made a change like this, guaranteed some group would purposely try to force giants to fall under the world rather than kill them since that would essentially take them out of the event.
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