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#41
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Were they in a chain running animation and a mob fell through the floor?
One of the issues that plagued beta was mobs falling through the floor due to dwarf push. The problem is if the mob is under the world and the dwarves are still on aggro they will run in place until they can warp under the world also to kill the mob. Sometimes that stalled out the army for 5-10 minutes.
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#43
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Dwarves were not aggroing.
If I was Dain and ran an army like they did, I'd deserve to die. | ||
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#44
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Lootenant Dan <Hierophant>
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#45
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Quote:
Quote:
Please submit a bug report for this stuff so it can be fixed!
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#46
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#47
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What is happening when they fall thru the world? Are they being engaged? Snared? Rooted? High sunned? Attacked by pets? What? I can try to fix when I can reproduce. Otherwise I have no clue where to look.
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Haynar <Millennial Snowflake Utopia>
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#48
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Engaged, from what I've heard. Most happened near the spires, I think tho several were near the river.
Should be Fraps available soon, tho that's not sure to show anything. Hope others weigh in here. Have some loss of that would help.
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#49
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Quote:
1. The Giants on some slope. Generally one of the steeper slopes to the west / east along their pathing. 2. When the entire coldain army is pushing a mob in one direction. The army generates massive push but it shouldn't force the mobs under the world. I've had it happen to snared mobs, engaged mobs, attacked by NPC/Pets. I once heard about it happening without the dwarf army attacking it. The giant was on track for 10~ minutes and then it disappeared. I have no idea what your limitations are for coding, but if you can set it to instantly droop the Giants if their Z Axis coordinate drops far below the standard ground? Or if you can make it to that any giant reaching Thurgadin under the Z Axis just disappears and doesn't fail the event, that would help.
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#50
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