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Old 02-14-2010, 08:51 PM
TheDudeAbides TheDudeAbides is offline
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Yes, CHA is (and should be) part of the formula, but it is supposed to be pretty low on the totem pole
This actually wasn't the original intention of the developers which is why they in fact fixed it later on. CHA was always supposed to have a core impact on charm, mezing, ect. It was "fixed" later on because originally it was in fact broken.
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Old 02-14-2010, 09:28 PM
Malrubius Malrubius is online now
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Quote:
Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
This actually wasn't the original intention of the developers which is why they in fact fixed it later on. CHA was always supposed to have a core impact on charm, mezing, ect. It was "fixed" later on because originally it was in fact broken.
That's interesting. I actually love the idea of CHA having a biggER impact on charm, mez, and "resisted lull hate".

If that was the original intent (i.e. it was a bug in classic), then I'm all for it. Hard to prove either way though.

I would think that MR would still be at least as important as CHA. And level difference still greater than either.

My 2 cents.
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Old 02-14-2010, 10:42 PM
TheDudeAbides TheDudeAbides is offline
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Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
That's interesting. I actually love the idea of CHA having a biggER impact on charm, mez, and "resisted lull hate".

If that was the original intent (i.e. it was a bug in classic), then I'm all for it. Hard to prove either way though.

I would think that MR would still be at least as important as CHA. And level difference still greater than either.

My 2 cents.
There are a lot of numbers and parses over at eqrunes that prove exactly what I'm saying. It's very interesting reading.

There are a lot of factors concerning classic EQ that people are not understanding. MMOs are games that evolve with trends. The prevailing wisdom at the time when classic was new and fresh was not high CHA for an enchanter. Sure they maybe put some points in there, but people didn't necessarily stack an attribute like CHA back in the day. INT caster which enchanters fell into stacked INT. Not CHA.

It was all about mana. Not charisma. As the game evolved and people started testing different aspects of each class it became known that charm was in fact "broken". That CHA was not affecting it like it should be. Just like CHA wasn't necessarily having the proper effect on mez. Only later was it addressed by development and fixed. It wasn't a priority at all during the classic era. There were so many bugs/content updates/quest fixes that something like enchanter charm was definitely NOT a priority. Enchanters at that time were pure crowd control/buffbot. Nothing more.

MR does also play a vital role in charm
Last edited by TheDudeAbides; 02-14-2010 at 11:25 PM..
  #4  
Old 02-15-2010, 07:25 AM
Muerte Muerte is offline
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Haynar: Mobs that go into flee mode, will no longer be ignored by an NPC with multiple targets. They will now finish what they started.


Ty for the fix!
  #5  
Old 02-15-2010, 07:34 AM
Fawqueue Fawqueue is offline
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Happy about the charm fix because now you might get enchanters in groups? I'd say you're more likely to see the enchanter population disappear. While it's great to say "I love having an enchanter WITH me" it's not so easy or fulfilling actually be said enchanter. Charm is the ONE tool that makes playing this class bearable and viable (sorry, casting the buffs everyone thinks makes us integral is not an exciting game mechanic). Haven't tested it since the nerf, about to give it a go. But if it's as bad as I'm reading....instead of enchanters I'd expect to start seeing three times as many mages in your group.
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Old 02-16-2010, 08:57 AM
Qi0 Qi0 is offline
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Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
Happy about the charm fix because now you might get enchanters in groups? I'd say you're more likely to see the enchanter population disappear. While it's great to say "I love having an enchanter WITH me" it's not so easy or fulfilling actually be said enchanter. Charm is the ONE tool that makes playing this class bearable and viable (sorry, casting the buffs everyone thinks makes us integral is not an exciting game mechanic). Haven't tested it since the nerf, about to give it a go. But if it's as bad as I'm reading....instead of enchanters I'd expect to start seeing three times as many mages in your group.
To be brutally honest, if a too-strong charm was the only thing that made playing an enchanter bearable to you, you picked the wrong class from the start. Enchanters are incredibly fun to play in groups and raids, and have an unrivaled amount of control over nearly any situation. Yes, you have buffs that make your group substantially better, but you're not by any means a buffbot. In your average group, the enchanter will usually stay the most busy out of anyone. It's really the most engaging class out there, and probably the 'best' one as well.
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Old 02-15-2010, 11:30 AM
Segoris Segoris is offline
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I'm also experiencing more crashes since the patch. 3x CTD and about 4-5 crashes upon zoning. Before the patch I can't even remember the last time I had a CTD, and only crashed on zone during known server issues (such as experiencing high lag or zone disconnects).
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Old 02-15-2010, 11:53 AM
girth girth is offline
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Monk fixes. Bless you! Maybe i'll return before Kunark.
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  #9  
Old 02-15-2010, 01:39 PM
Finawin Finawin is offline
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•Haynar: Changes to the formula that determines charm break every tic to be more in line with classic (in most cases, mobs will now be less obedient than before.)

Win
  #10  
Old 02-16-2010, 09:58 AM
Rogean Rogean is offline
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Those of you that are randomly crashing: Titanium or SoF?
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