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  #31  
Old 01-02-2011, 05:42 PM
DarkRazzy DarkRazzy is offline
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i think if the devs decided to announce taking everyones created iksar test chars and copy them over to the main server when kunark launches, it would quell alot of the "waaaaah i dont wanna lvl the same char twice" whining.
  #32  
Old 01-02-2011, 05:53 PM
Chanus Chanus is offline
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Oooor, they could just implement a /betabuff feature so people don't have to spend days or weeks leveling up an iksar character in order to test things like quests in the 30s and 40s.
  #33  
Old 01-02-2011, 05:58 PM
YendorLootmonkey YendorLootmonkey is offline
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For each player, there is an investment of time to play EQ. At this point, we decide how to spend that time we invest. Right now, to do proper testing, the players have to invest time leveling characters, finding groups, etc. in a test server where that investment will be completely wiped at the end of the test period. All those hours personally spent for no personal gain. Therefore, from a utilitarian/selfish standpoint, it makes more sense to invest that time on our "live" server where we can continue to level alts, raid with guilds, help our guilds equip/prepare for Kunark release.

So it stands to reason, the easiest way to compel players to test in Kunark is to remove most of that time investment requirement. Since all progress/gear/levels will be wiped at the end of the test period, there doesn't seem to be any harm in adding functionality for players to /changelevel, /changeclass, /changerace, /teleport at will... whatever makes testing easier and faster and reduces that time investment.
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  #34  
Old 01-02-2011, 06:05 PM
DarkRazzy DarkRazzy is offline
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i understand the whole set your own level concept in the light of testing everything as fast as possible. its a sound idea, but i personally dont really see it happening. seems like something that would make more sense being implemented for the devs themselves, rather then the average users like us.
  #35  
Old 01-03-2011, 12:02 AM
mokfarg mokfarg is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
For each player, there is an investment of time to play EQ. At this point, we decide how to spend that time we invest. Right now, to do proper testing, the players have to invest time leveling characters, finding groups, etc. in a test server where that investment will be completely wiped at the end of the test period. All those hours personally spent for no personal gain. Therefore, from a utilitarian/selfish standpoint, it makes more sense to invest that time on our "live" server where we can continue to level alts, raid with guilds, help our guilds equip/prepare for Kunark release.

So it stands to reason, the easiest way to compel players to test in Kunark is to remove most of that time investment requirement. Since all progress/gear/levels will be wiped at the end of the test period, there doesn't seem to be any harm in adding functionality for players to /changelevel, /changeclass, /changerace, /teleport at will... whatever makes testing easier and faster and reduces that time investment.
Makes sense to me. This is only for testing purposes, in many betas xp is increased dramatically so all content can be tested properly. I think it is counterproductive on a test server to make it difficult to level up. I think just putting in an extreme xp speed is the way to go.
  #36  
Old 01-03-2011, 04:13 AM
Rasah Rasah is offline
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Could we just skip even numbered levels? We could check exp gain through level one, but instead of going to 2, we go to 3. Then 5, and so on. The game would still be the same, the progression would just be twice as fast.
  #37  
Old 01-03-2011, 10:48 AM
Loke Loke is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
...and if you die you die with your gear.
I can't believe I'm saying this, but I agree with Azeth on at least this part of his post. Dying shouldn't really a penalty on this server since you're trying to encourage people to test things, which often involves risk taking.

That being said, a lot of these suggestions are good - but it's pretty weak if any of these ideas are legitimately keeping you from playing on the beta server. Many would make beta testing much easier and more enjoyable, but aren't really necessary and shouldn't keep people who want to assist this project from playing.
  #38  
Old 01-03-2011, 10:51 AM
Teensy Weensy Teensy Weensy is offline
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my character is only level 40 on there and with horrible gear. I could not find a single player to test any zones with. I'd love to help out more, but there's just nothing I can do aside from creating a lvl 1 iksar.
  #39  
Old 01-03-2011, 11:10 AM
Roscoe Roscoe is offline
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For the purpose of testing, they should make the beta server sort of like the EZ server. Have an NPC to level your character to 60, an NPC to grant you all your spells/abilities & NPCs to give you good gear. The point of the beta is not to level up, it is to find bugs & you would find more when players have all the tools available to them.
  #40  
Old 01-03-2011, 11:50 AM
Chanus Chanus is offline
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Well, just went to try and level up an iksar anyway, and god damned Trooper Taer KS'ed the entire newbie yard in Field of Bone.

So eff that noise, I can't level up if I want to.

WRU /betabuff ?
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