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Old 08-12-2015, 06:56 PM
pharmakos pharmakos is offline
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Join Date: Jun 2012
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i like to keep Counteract Poison and Cancel Magic memmed. i like to keep Soothe memmed. my blue server paladin is only level 24, though. but my red server paladin and my paladins on other emu servers usually get a setup like this:

3: Yaulp
4: Heal
5: Root
6: Stun
7: Holy Might
shift+3: Cure Poison
shift+4: Cancel Magic
shift+5: Calm

with those shift slots being the slots that usually get cycled for other utility spells. of course, i change out Counteract Poison depending on what i'm fighting, but being able to quickly get rid of Shaman/Necro poison DOTs is huge. sometimes i swap in Counteract Disease instead of Cancel Magic.

i like keeping Heal on my 4 hotkey, so that i can go F1 - 4 - ` to heal myself in combat and immediately retarget the mob closest to me.

i love root. i root almost everything if i have a C2 up.

also note that i'm one of those crazy paladins that doesn't mind soloing. root jousting FTW.

with Velious out now i'd imagine that i'd end up putting my HOT in my 4 slot, putting my regular heal to 6 (root has to be 5 on all my characters, i'm OCD about it), sliding my stuns over to 7 and 8.... would knock out Counteract Poison probably so i can make room for the extra heal. would just swap in Divine Purpose and Divine Might into that Cancel Magic slot as needed.

that group heal also might be a lot more useful than some people think. healing 6 characters at once is going to generate a lot of agro.
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Last edited by pharmakos; 08-12-2015 at 07:00 PM..
 


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