
08-12-2015, 04:17 PM
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Sarnak
Join Date: Jul 2013
Posts: 299
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Quote:
Originally Posted by Daldaen
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My point was each individual wants to mix and match what "quality of life" features they feel are acceptable on this server.
The problem is most every one of them makes the game easier, and allows players to play more precisely/quickly/efficiently.
Playing a CC or Debuff class without Cycle Target hotkey is very different. Enchanters are godlike because of that hotkey, without it locking down 8 targets in a small space is immensely harder. In close situations where you need another tick or two of mana to cast a spell, being able to see your exact mana value is quite helpful. When lulling or splitting a room, being able to scroll out and get some targets is far faster than swapping between 5 crappy F9 views and the one you want, and then panning around to get the right angle and then panning back to the view you want etc.
So instead of letting players pick and choose the ones they feel benefit them the most, just go 100% Classic as far as the developers can within the limitations of the client/code.
Really though... Some people will quit each time a change happens, and that's fine. But the vast majority will cry on the boards, and then forget about it in 2 weeks when you're used to it.
It's happened with the maps, the compass, target rings, con colors, buff timers, low HP buff removal, cast timers on clickies, luclin models, etc. etc. All that stuff got banished and most people have forgotten it used to be here and how it worked.
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All good points. I joined the server about 2 years ago, and really enjoyed things how they were. I wasn't totally aware that the server was slowely approaching a more classic state, so the changes have been a little surprising as I once thought the setup was "stable" I can live with the changes!
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Zeonics - Level 24 Barbarian Rogue
<Bregan D'Aerth>
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