Spellcasters are, generally speaking, easier to start out with naked than melees. Monks being the near-exception to that rule. Rogues and warriors are particularly gear-dependent and will have a struggle at the start.
That being said, wizards are one of the more difficult first-character spellcasters. They are not particularly efficient soloers until 29 when quadding becomes possible. You'll have a lot of meditating and short (but very doable) fights.
Groups do not generally seek out wizards, so you may have to be proactive and outgoing to secure yourself a spot.
Overall, wizards are tougher at the start but begin to really shine later on. Once you get into the 29-44 range, quadding provides a more efficient leveling method, and you can easily make decent coin by offering teleports. Since velious is out, you have translocates to look forward to. Wizards are very desired at the high end due to their usefulness in raids and relatively low population; they are one of the less popular spellcasters. (Druids, necros, enchanters, and shaman are the very popular ones)
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