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#121
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Quote:
DoTs shouldn't display their damage each tick until LoY/GoD. The previous responses from devs have been "wait until all spells are in, and then we will remove it". I believe at this point all spells are in and verified to be the correct damage per tick. I think now it would be time to remove those messages for DoTing classes. Beyond that, a list of features to remove to increase levels of classicness/immersion:
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#122
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Quote:
1) No guild hub. The ability to see who is in your guild, where they are etc., is the one thing I miss more than any other function of current EQ. Keeping track of alts and anon members and what not has become impossible, and we have to rely upon GMs giving us updated lists from time to time. Hate not having it. 2) One chat box / first person only. 3) Item linking. 4) No chat channels. Annoying for raids. Map / compass / meditate / buff timers / removing mana as a displayed number, dgaf about, that's part of the difficulty of classic EQ. It's the quality of life improvements that have no impact on actual game difficulty that piss me off when removed.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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Last edited by heartbrand; 08-10-2015 at 09:26 AM..
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#123
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Pet window - been tried a few times to totally erradicate. Not sucessful.
Don't know how many hours I have chased displayed mana. DoT damage - maybe soon. Scroll wheel - i play first person. Would not affect me. However, so many play 3rd person now. This one may be good for recycled server. H
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Haynar <Millennial Snowflake Utopia>
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#124
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This to me goes back to the arbitrary distinction between classic and not classic. It took Verant until X months in to finally realize that hybrids, already underpowered, shouldn't have an xp penalty. They fixed this mistake. Does that make keeping their poor game design in place classic, or simply making the same mistake they did? Monks will become OP towards the end of Velious with the increased combat tables and avoidance, an issue not fixed until Luclin. So in the name of classic we will keep in place an OP, broken class.
No shawl 8, which was an amazing quest line with a balanced reward, because it comes out a couple of months after Luclin. Underpowered items like BoC, post sleepers items, etc.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#125
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I like the idea of original everything as the new recycled server. It should stay as intended. For the most part, this server is full of twinks. Having a brand new server with the intent of keeping everything "Original" would be more appealing to me then being turned down a group because a twins with way better gear was chosen. Start fresh.
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#126
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Quote:
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Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | |||
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#127
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It's amazing the amount of people that play on a classic server and bitch and moan when a change towards a more classic game is made.
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#128
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Quote:
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#129
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Quote:
- Item linking - Item stacking/selling at the vendors - Turning Luclin graphics off the mage pets - Turn off MQ - Implement/Force Classic UI
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Tiewon Shu <Fires of Heaven>, Monk, 23rd Fist of Silence
Mehopia Seticept <Fires of Heaven>, 20th Disciple of Fear Nouva Skywalker, Druid, 16th Circle of Summer Moollah Muckwater, Swamp Hag, 4th Eye of Fear | |||
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#130
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Quote:
I play on takp when I have time to play. If you have the p99 anti-boxing mentality, the you are stuck here. I tried to play on p99. I didn't make it to level 20. Was not fun. When I do get time to play, its maybe 30 min is all. And lately its not even once a week. But I have been spending way more time doing dev work. Takp is fun. I can 3 box or single box if I want. Development is progressing and I think Kunark is close. The people are great. And the server is not full of boxer haters. H
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Haynar <Millennial Snowflake Utopia>
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