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Old 12-30-2010, 06:43 PM
Bubbles Bubbles is offline
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Join Date: Oct 2009
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Too much to reply to, so..

1. ) A rogue would only be viable if you were focusing on fear kiting.. which you won't be.. and even if you were a rogue would still be the 20th best choice. Easier to add a mage, have it /pet attack and surf porn afk than forcing some shmuck to constantly sprint after a mob to achieve hit box to do 1/3 of the dps.

2. ) 2 necros and a druid can definitely do efreeti. Anyone claiming a shaman is needed in that camp.. plays a shaman. Nothing more effective than cleric/enchanter, of course.

3. ) In the regular type encounters we were talking about earlier, the druid would be casting regen only. The necro is far and away a better healer on both pets and group members in classic. Druid would be snaring, SOWing, thorning, and dpsing. with a spot heal occasionally depending on if it was a fear/kite situation or a pet-tank situation. Actually, the more i think about it... pretty much any time i grouped with a druid on my necro we had more fun aggro kiting and ping pong aggro kiting than actually blowing a bunch of fear mana on fear-kiting.

4. ) Adding an enchanter as the 3rd is definitely a solid pick, especially for the non-LOS lulls and the more reliably effective crowd control. Only downside to the enchanter is they add so precious little levelling 1-29, when the group would actually need them the most.

5. ) If you aren't adding an enchanter, i once again would strongly reccomend a monk/sk/pal type of class to "pull" to the group, allowing the druid and necro to maxiimize mana regen. The SK/Monk get props for feign (which is of course beyond handy), while the paladin not only adds ghetto heals and symbol buffs, they get non-LOS lull against even live mobs, which in many spots can be almost as effective as feign pulling, especially if your 3rd buddy really wants to be a paladin for some reason. Warriors and Rogues are too inflexible, Rangers too redundant with a druid group..

6. ) Oh yeah, bards.. Yeah.. Bards are sick pullers, got like 40 different ghetto methods of helping out a group on weird pulls and situations. A bard would be better than a pally and give a monk/SK a run for their money.

7. ) Downside to hybrids is you'd be adding an XP penalty to your "perfect group". Something to consider. Also in terms of cost, gearing up a monk/bard on the fly isn't too terrible since they aren't that gear dependant.
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Last edited by Bubbles; 12-30-2010 at 06:46 PM..
 


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