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  #131  
Old 08-01-2015, 12:13 PM
Daldaen Daldaen is offline
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  • ToV - Kill in Wing
  • Kael - Kill in Wing
  • Kland/Sontalak - Kill at spawn/near DN/ToV zone in spires
  • Zlandicar - Kill in room
  • Yelinak - Kill in room/surrounding ring
  • Velketor/Lord Bob - Kill in room
  • Dain - Kill in Well
  • Wuoshi/Kelorek - Wherever (no kiting)
  • Tunare - Wherever

I think thats pretty straight forward. FTE rules need some sort of revisting. Certain areas should have a different claim to "FTE" rights, similar to triggered mobs. The Efreeti's in sky being a perfect example of this working well. You kill mob X, you have 20min to engage the boss.

For Aaryonar for example, once he spawns the first guild to kill one of the drakes (first KoS ones at stairs) has a 20min timer to engage Aary. Killing Aary gives you a 20-30min timer to engage the next dragon of your choosing. Any wipe/failure to engage in 20-30min opens up all NToV merbs. I think this sort of system would work well IMO.
  #132  
Old 08-01-2015, 01:09 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Culkasi [You must be logged in to view images. Log in or Register.]
Could we get back to discussing pulling in ToV and not who is most stupid at forumquesting? The original discussion was actually very interesting and relevant
Its super interesting but 100% NOT relevant until you get a GM comment.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #133  
Old 08-01-2015, 02:13 PM
Raev Raev is offline
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As much as I hate to agree with Alarti, when the raid leader of the only guild to actually kill anything in ToV without betabuff and GM hax and such posts a picture of Mark Wahlberg breaking his computer, it's probably not that relevant.
  #134  
Old 08-01-2015, 03:21 PM
Pint Pint is offline
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Originally Posted by Chloroform [You must be logged in to view images. Log in or Register.]
Fight and earn your nice things! work together! Pixel paradise is a state of mind
My comment is regarding all you nerds cat fighting over your forum pride. I did fight and earn all my sweet pixels, been in paradise for yrs now.
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  #135  
Old 08-01-2015, 03:48 PM
Pint Pint is offline
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Quote:
Originally Posted by Chloroform [You must be logged in to view images. Log in or Register.]
crown of rile? sword of rile? prenerf fungus staff?

nah you just a poser with a squeaky voice who would like to cater velious to casual cry hards.
Ok
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  #136  
Old 08-01-2015, 06:07 PM
wormed wormed is offline
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Quote:
Originally Posted by Chloroform [You must be logged in to view images. Log in or Register.]
crown of rile? sword of rile? prenerf fungus staff?

nah you just a poser with a squeaky voice who would like to cater velious to casual cry hards.
calm down, neckbeard. go outside before velious.
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  #137  
Old 08-03-2015, 09:31 AM
Sampten Sampten is offline
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Taken's pull/wipe of KT to the WL zone line did cause issues. It blocked the ability for people to traverse across Kael and is thus a zone disruption.

While that was going on, BDA pulled Wuoshi to the WL/Kael zone line. That too caused people to get hit with an AE and were left to choose to die by Wuoshi in WL or KT in Kael.

I don't think either of these are viable places to be pulling mobs as it directly impacted people trying to get across zones. This would fall under zone disruption and against the play nice policy. As a community we need to agree to amiable solution.

Wuoshi can be pulled just about anywhere in WL, but pulling to the Kael zone line shouldn't be allowed.

I think an easily agreed spot to pull Wuoshi to should be the South East corner (directly south as you zone out of Kael). This will not interfere with people traveling across WL to SkyShrine.

While KT was often pulled to the WL zone line on Live, I think we are going to need to agree to another spot to pull him to so that people can freely run across Kael without being killed in the event of a wipe.
  #138  
Old 08-03-2015, 10:05 AM
Daldaen Daldaen is offline
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Well in fairness - The 20 giant train that kept ping ponging and eventually got dropped on us by people running through caused the wipe. A train which is not classic, none of those mobs between EW and WL should see Invis but they do.

That being said. I agree that pull locations should be agreed upon. But when people don't want to actually have a real discussion in raid forums nothing can be done until GMs stop it. GMs stopped the Zlandicar exploit pull for example because mobs aren't supposed to path single through walls.

For Kael - I suggested the archways into the wings should be the maximum limit which these targets can be pulled to. On live these archways were the first see Invis mobs you would face and they represent separations of wings similar to how doors represent different wings in ToV. I think this would be a good idea of a limit if people could agree to it.
  #139  
Old 08-03-2015, 10:13 AM
Ele Ele is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Well in fairness - The 20 giant train that kept ping ponging and eventually got dropped on us by people running through caused the wipe. A train which is not classic, none of those mobs between EW and WL should see Invis but they do.
Another issue with this is people not knowing (or caring) that rooted mobs will add them to the aggro list as they run by it.
  #140  
Old 08-03-2015, 10:22 AM
ddxdy ddxdy is offline
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To be fair as well, once the first train in Kael started, there was pretty much a train going non-stop for the next 12 hours. A lot of that had to do with the Noble agro when people would go to do their skyshrine quest.

I was really tempted last night to FD in the Noble house, turn fraps on overnight, then make a time lapsed video to the tune of let the bodies hit the floor. Everyone who ran in, dropped invis to turn in quest items, and immediately got destroyed by Noble was hilarious. It was easily 1-2 people/min, and one of the main sources of trains all night were people who managed to make it out of the Noble house and book it to zone line.
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