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  #91  
Old 07-31-2015, 11:19 AM
TarukShmaruk TarukShmaruk is offline
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Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]

Also, a single group farming armor or faction should hold no authority on claiming an area over a raid. A 40-60 man raid looking to down a target is there for a temporary purpose of killing a raid mob and moving on. A single group should yield for a reasonable amount of time, until that mob is killed, and then return to their armor/faction farming.
Why exactly do you and a bunch of poopsocking dorks have authority over me and some people playing the game? What makes us second class citizens?

"move along scrubs, the raid force is here" ?

go fuck yourself
  #92  
Old 07-31-2015, 11:24 AM
Ella`Ella Ella`Ella is offline
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Originally Posted by TarukShmaruk [You must be logged in to view images. Log in or Register.]
Why exactly do you and a bunch of poopsocking dorks have authority over me and some people playing the game? What makes us second class citizens?

"move along scrubs, the raid force is here" ?

go fuck yourself
You lost your entitlement to an honest explanation when you resorted to personal attacks/vulgarity - that's probably what makes you a 'second class citizen'.

Take your RnF elsewhere.
Last edited by Ella`Ella; 07-31-2015 at 11:31 AM..
  #93  
Old 07-31-2015, 11:31 AM
Ella`Ella Ella`Ella is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
You misunderstood me.

I'm suggesting that if TMO had a presence doing say... Keldor Dek Torek, a group able mob. And your group were clearing through Tormax area. Then you all of a sudden hear that Statue is up, in the north wing of Kael, your presence at Tormax shouldn't prohibit TMO from competing on Statue. Because with the size of zones and requirements for engaging most of these mobs, your being in a completely different part of the zone with 6 players doesn't give any tangible advantage.

Likewise, if you and a group or two are farming trash in HoTesting. You shouldn't be prohibited from contesting a raid spawn in WToV or NToV. You SHOULD however be prohibited from engaging Dozekar, because he spawns in the wing where you were at, and clearing trash have you a clear benefit in engaging him. However clearing that trash gives absolutely no benefit in engaging a WToV or NToV spawn.

Its all going to get sorted out eventually, but yes, FTE definitely was a system designed for Kunark and Classic targets where a warrior and a cleric can hold off a mob for a few minutes solo. Good luck doing that in Velious.

I don't think I misunderstood, I just responded to a focused part of your discussion - I probably should have contextualized better.

I agree that the 2 person in zone while mobs are in window rule will be ineffective, prohibitive and unnecessary come tomorrow. You are right about a party being in one area of the zone not having any impact on the progress of a raid force engaging a mob on the opposite end of the zone. There should be no consequence for this.

However, I also don't think poop-socking will be as significant an issue as it was in Kunark/Classic, making the "same portion of the zone = ineligible to engage" concept antiquated. You are correct about us not know the windows yet (or if there even are windows) and there are no class restrictions (as of yet), which leads me to feel that no matter how great your overall force, Velious content is so sprawling and expansive (in both landmass and content) that it wouldn't really be practical to camp your raid force at/near a single target or even two. If it's stall we're worried about, we can just stick to the current no-stalling rule.
  #94  
Old 07-31-2015, 01:09 PM
Ella`Ella Ella`Ella is offline
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Originally Posted by Chloroform [You must be logged in to view images. Log in or Register.]
Dude those rules about no more then 2 in zone were designed for kunark, and will not carry over to Velious. tmk
It's not going to matter on red, Aalpha dawg. We won't have these blue problems.
  #95  
Old 07-31-2015, 01:32 PM
Sampten Sampten is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
I don't think I misunderstood, I just responded to a focused part of your discussion - I probably should have contextualized better.

I agree that the 2 person in zone while mobs are in window rule will be ineffective, prohibitive and unnecessary come tomorrow. You are right about a party being in one area of the zone not having any impact on the progress of a raid force engaging a mob on the opposite end of the zone. There should be no consequence for this.

However, I also don't think poop-socking will be as significant an issue as it was in Kunark/Classic, making the "same portion of the zone = ineligible to engage" concept antiquated. You are correct about us not know the windows yet (or if there even are windows) and there are no class restrictions (as of yet), which leads me to feel that no matter how great your overall force, Velious content is so sprawling and expansive (in both landmass and content) that it wouldn't really be practical to camp your raid force at/near a single target or even two. If it's stall we're worried about, we can just stick to the current no-stalling rule.
Putting a raid force in one wing, waiting for a mob to spawn in another is most likely going to be a no go. I mean, you're "wing poopsocking" at that point, and deliberately giving yourself a competitive advantage by doing so.

GM clarification is going to be in order, and there's been no responses/information by any of the powers that be to this point.

I still encourage "common sense" approach. If something might be consider shady, it probably is, and if you're going to take part in it then you run the risk of raid suspension and loot deletion.
  #96  
Old 07-31-2015, 01:38 PM
Pint Pint is offline
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I don't think ppl in wings should disqualify you from raiding in another wing but what happens when 6-12 ppl turns in to ~40 people just mold farming? Velious should just be full ffa for awhile with the exception of not being able to drag raid targets all around zones.
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  #97  
Old 07-31-2015, 01:39 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Ah yes the fun part of Tunare. Can't kite like CT. But if you clear you get leapfrogged, what to do???
First guild to kill Ail the Elder gets X hours to clear or two attempts at Tunare. Whichever comes first.
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  #98  
Old 07-31-2015, 01:41 PM
Ella`Ella Ella`Ella is offline
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I think many of you are forgetting that most guilds aren't going to be able to clear a large portion of content either way, to be honest.

Think the Velious era should have much less GM intervention.
Quote:
Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
Velious should just be full ffa for awhile with the exception of not being able to drag raid targets all around zones.
  #99  
Old 07-31-2015, 02:54 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
First guild to kill Ail the Elder gets X hours to clear or two attempts at Tunare. Whichever comes first.
This is the sort of style I favor to prevent leap frogging, encourage clearing a little trash and less herpderp trains.

Clearing the 2 entry drakes in NToV, 20 minutes to engage Aaryonar.
Kill Aaryonar, 30minutes to engage your next NToV dragon. 20-30min to engage each of the next successive NToV Dragons.
Break entry 2 wurms/roamers in HoT, 20 minutes to engage Dozekar.
Etc.

Things like the above allow guilds to earn their clears and not have to deal with people leapfrogging and sniping shit. Especially in NToV. As it stands Rampage is the only guild to have killed Aaryonar on beta, however many of the rest of the NToV dragons are weak in comparison. It's going to be shitty for them to see some random guild run past them and pull another dragon that's easier with solid loot after they cleared the gatekeeper.

But using FTE rules that's exactly what's gonna happen.
Last edited by Daldaen; 07-31-2015 at 02:57 PM..
  #100  
Old 07-31-2015, 03:22 PM
Sampten Sampten is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
I think many of you are forgetting that most guilds aren't going to be able to clear a large portion of content either way, to be honest.

Think the Velious era should have much less GM intervention.
I think you're wrong there. People here are geared much better than they were at the time Velious dropped on Live.

In addition to that, there's no learning curve for the killing mobs. While new content for P99, this is content that's 15+ years old. Everybody already knows how to kill mob X,Y,Z or can quickly search the internet for videos/information pertaining to the mobs back in the day.

While killing Velious mobs is harder in that mobs hit for more, and have bigger AEs, and have more HP, and actually requires a bit of coordination instead of a zerg, the encounters themselves are not new to the player base.
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