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#11
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This is a client side issue?! I ran EQ Live off of the Titanium client in the past and the sound that the skeletons make was present then. I also remember the sounds back in the classic days. I'm not familiar with the exact mechanics but I assumed that the server sends out a command to those in audio range to play a particular sound, similarly it would send out a command to the clients to play a death animation at a particular spot which the client renders based upon distance, LOS etc.
It's a minor issue and I (and everyone) obviously will live without it but I wanted to raise this as a bug since it is different from any live server during any era. I really like the sounds from Everquest and this was a part of it. It was even a warning when I got too close to the dread corpse in Qeynos Hills.. Get too close to the pile of bones and you suddenly hear those rattling bones coming your way..
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#12
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Its possible that the /pet sit down sound command isn't being sent to the client. However, more than likely, the ability for the client to play that sound for skeletons was completely removed by SoE themselves. Are you 100% sure that the get up sound effect worked in eqlive back around 2005 with the LDON skeleton models?
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#13
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Quote:
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#15
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Bump. What's up with this?
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Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | ||
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#16
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yes this sound should happen when you sit down in skeleton illusion form too
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#17
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yeah i miss this sound. wish it worked.
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#18
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I made a new bugs forum post about this, and they refered me to this post, which as we all can see, accomplished nothing.
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