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#1
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![]() the zone can't handle a raid force
this issue known? | ||
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#2
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![]() This bug report has no specifics.
This a known issue? But seriously. What were you doing (engaging Zlandicar? Clearing down?). How many people were there? Was everyone de syncing? Just some people? Did the zone crash? Were you triggering lots of traps? We have raided Zlandicar with probably 35 and had no issues with lag or desyncs.
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#3
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![]() zoned in
unplayable lag and mass disconnect | ||
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#4
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![]() Quote:
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#5
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![]() we tried zoning in around 45 players
around 15 of us either crashed repeatedly when trying to zone in, while those who were able to make it in were desynching and had massive latency | ||
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#6
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![]() This is a new issue then. I zoned in there maybe yesterday or the day before... Those who managed to zone, did they notice the swarm beetle traps at the zone in? I've seen them there for the past week or two. It is likely they aren't despawning and their build up may be an issue.
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#7
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![]() Quote:
every trap that pops out a beast is not being killed, and instead being trained away or kills the person that triggered it. none of them are despawning so the entire zone is filled with critters that aren't supposed to be there. Please add some code to despawn triggered mob pops or this zone is going to be laggy or unplayable. | |||
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#8
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![]() We had mentioned before in threads that the trap mobs weren't despawning and were stagnating where ever they lost aggro at. The response was that it was classic iirc? I don't remember it being the case though.
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Pint
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#9
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![]() Quote:
I remember TMO killed a black reaver at City of Mist entrance to grief newbs. The CSR didn't like it then, just imagine the outrage everyday at DN entrance when you zone in and find 35 tiny beetles, 15 phase spiders, and 10 dracos camping your corpse. | |||
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#10
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![]() I watched Forsaken try to kill Zland just last night, didn't seem to be any issues.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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