Quote:
Originally Posted by Neno
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alot of guilds clearing content on beta that were waiting in the bread line for pixels. its gona end up being the same shit for most of the content.
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Not saying there wont be competition or that some guilds who can get kills wont be shut out. Just saying that the new mechanics will not create such a toxic raid scene. The current toxic raid scene is caused by the mechanics not the people per say. Seen the same thing on the prog server from 2011. During kunark on that server it was just a toxic wasteland with endless poopsocking, sk armies, every gimp guild going after ever raid mob, cheating, and just great animosity between the guilds. Once velious came out the pack of guilds really spread out. Competition for mobs was resolved by which guild could better moblize/execute. If you dont get a kill in velious its not because your fte'er was a split second behind but because u couldnt get the number to said zone fast enough, your ch chain got messed up, people not having right resists, or people from you own guild messing up. Mobs wont be killed with seconds of spawning. There is a big difference in getting 50 people to log on at 3 in the morning for 5 mins to blow up a mob compared to getting 50 people to log on at 3 in the morning for a 2 hour raid (prep, clear, kill, risk of a long CR) week in and week out.