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#11
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Personally I've always just used root until PE (or fetter on ench/wiz). I'd even keep root AND PE loaded until fetter on ench/wiz so I can save mana and cast faster when I know I don't need a long root.
Iirc I did the same thing with my sham, just stayed with root. But I didn't have epic so I was doing a lot of melee and nuke/dot until 45 and then jbb clicks until I gave up on him at like 50. | ||
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#12
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tbh, if you are rooting mobs 2 levels under you, there are going to be frequent resists and breaks. I was root rotting mobs yesterday that were 5-6 levels below me, and I had 0 resists and full durations. Charm works the same way. If you charm a "light blue" or a low blue, charm duration lasts way longer than if you tried to charm a mob 2 levels under you.
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Lootenant Dan <Hierophant>
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#13
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I understand that just about everything in EQ is based on level in some way. It is just frustrating when a target is rooted and then it breaks in a few second. Rerooted and breaks again in a few second. This kind of root-break-root-break loop is what I find so annoying and angering. I also use malaise line of spells religiously.
I just wish there was something in the code that would prevent the root-break loop from happening as often as it feels it happens. I can't remember back on classic live if there was a root-break loop similar to how it happens on p99. *sigh*
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#14
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It's annoying, but again, you were setting yourself up for this! Don't be frustrated with a failure, instead spend some time figuring out why it happened and how to avoid it happening again.
DD dots? Level of the mob? Malised? Tried root instead of enstill? Admit it's just not a good mob to be xping on and cut your losses? Etc. | ||
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#15
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Don't forget rng. Did you only try this once and have horrible luck perhaps? Or have you tried a few times and still had issues?
Also, how did you die rather than gate or run? Did you not have sow up? Did you only move 1 step away after a root before doing something else instead of getting more range so if it DOES break quickly you aren't getting beat on immediately? | ||
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#16
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My sow went down before the mob started fleeing and in my attempts to get away I was stunned facing away and hit for 88 among other hits a couple times. Then the dot got its hp low enough to flee. I died because the original soulsipper fled into another soulsipper, I was at low life and low mana. I'd of posted the op whether I died or not.
I had fought other soulsippers which didn't root-break loop. I run away from a rooted mob until I cant see its name above it. Shaman dots are initial DD but what was not what caused the roots to break from what I can tell via the full log of that fight. For the first quarter to half of the fight I didn't even have a dot on the target, it just keep breaking root, even with malaisement on it.
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#17
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Need to learn game mechanics
General strategy when soloing (excluding, of course, if you're a god-like bard) is to fight the lowest level mob that is still dark blue. Frontier mtns giants should be good at this level no? Or kaesora spiders | ||
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#18
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Apparently you all know the server code and I have no clue how to play eq.
WTB EQ lessons 10kpp per hour. I wanted to do something different I've fought FM giants a lot in the past on my first character. They're only good enough till 41 really. I tried to do Kaesora but that place can go bad real quick. I gave it a few attempts even in a duo with an enchanter.
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#19
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like most things in EQ, this is just a matter of trying things until you figure out what works. tecmos gave the most useful piece of advice here about mob levels. each level has a distinct maximum value that it can hit for. this should be your #1 criteria for determining which camps/mobs to target
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#20
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check out FV cliffs if you're looking to stay outdoors
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