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Runes were vital on Tallon Zek.
Whether it's the WIZ version or ENC version the way they worked was as follows: They absorbed all melee, and DD spell damage (up to the limit of the rune). The DD portion of a DoT was absorbed (so the initial hit) but after that the DoT penetrated directly to the player. Damage Shields stacked with Runes - they currently don't (in other words as it is now - if I have a DS on AND a Rune up, and a mob hits me, the DS won't hit the mob). It wasn't until later that they introduced Spellshield - a spell specifically designed to absorb ONLY DD spell damage. We won't see that on P99 as this was post-Velious. I honestly don't remember the stun aspect - but I DO know I could channel a spell while getting my ass beat by a melee - so I'm assuming melee based stuns/bashes did NOT penetrate. MR based stuns weren't really used on TZ (everyone had insane MR, everyone knew this, therefore nobody used stuns lol). So I can't honestly say how Spell-based stuns were handled via runes one way or the other.
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![]() <The Mystical Order> Alts: [34 Wizard] Motlee Crue (Human) <The Mystical Order> [4 Wizard] Aysee Deecee (Human) <The Mystical Order> [2 Wizard] Vhan Halen (Human) <The Mystical Order> Live - Tallon Zek 2000-2005 / Drinal 2007-2008 [80 Sorcerer] Acillatem Zoso (Human) <Knights of the White Rose> / <Veritable Quandary> | ||
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